Murielkai Posted September 12, 2016 Share Posted September 12, 2016 Hey, I would like to add a few uber rare items to the game. You know, like Necklace of Swords, Amulet of Axes, Ring of the Iron Fist, etc. These items in particular start to appear in rare chests later in the game (around level 30) and also appear in "Earil's Mysteries" after level 33 or so. So basically I would like to know: 1) how to add "rare" items that appear in chests after level 25-30 and...2) how to add items to the Earil's Mysteries shop list that appear with the same rarity as Necklace of Swords, Amulet of Axes, and Ring of the Iron Fist I know how to add items to shop keepers by putting them into chests and assigning ownership and I know how to make a leveled list (if that is indeed what I need to use). Any insight into this would be greatly appreciated, thanks. Link to comment Share on other sites More sharing options...
PushTheWinButton Posted September 12, 2016 Share Posted September 12, 2016 You just make a levelled list to contain the item and set the level field to what you want. Add that levelled list to the merchant. It's better to give the merchant a new merchant chest so your mod doesn't conflict with other mods that edit that merchant's inventory. To add the item to rare loot, just add it to the game's default jewellery levelled lists (and set the level as before). They probably have a name like "LLxLootJewelery" or "LLxNPCJewelery" if memory serves. Link to comment Share on other sites More sharing options...
Murielkai Posted September 13, 2016 Author Share Posted September 13, 2016 (edited) Yeah I made another box for the shop keeper but when I add it to the base jewelry list (LL1LootJewelryMagicSpecial100) won't it conflict with other mods that change that list? And if so, then that is what a bashed patch is for, correct? To merge the leveled lists? Assuming that I add items to the base lists then do I need to do anything to my .esp to make Wrye Bash detect the leveled lists and add them? If I changed the above loot list then it seems I need to add a tag to the .esp so Wrye Bash will include it in the patch but there are several tags such as "delev" and "relev" and so on. And I have yet to figure out how to permantly add a bashed tag to an .esp so it stays. I recall in Skyrim there was a TESVEdit script that could add bash tags, is there anything like that for oblivion? I would gladly accept someone even pointing me in the direction of a good tutorial on added bash tags to .esp's or leveled lists. Edit: Ok I am reading that delev is for lists where mods delete items and relev is for mods that change items on lists. So I guess adding relev would be safe, right? If so, again, I just need to know HOW to add it to the .esp (permantly) before uploading to nexus. Edited September 13, 2016 by Murielkai Link to comment Share on other sites More sharing options...
Recommended Posts