Ragnirok141 Posted September 12, 2016 Share Posted September 12, 2016 Ok, so basically what has been happening is some weapons (All energy weapons, esspecially lasers) seem to be dealing what I have to assume is full damage to me, I have 610 Energy Resistance, and the laser turrets can shave off at least 100 health in one hit (And that's the rapid fire laser turrets, I get caught out in the open I am dead in about one seconds), Plasma weapons seem to be getting effected by it properly, and some laser weapons don't seem to do a whole lot of damage either, it's just randomly my 610 ER will apparently count for jack, which is kind of annoying at times, I do have mods and will show my load order below but I don't think any of them are the culprit, but who knows maybe one of them is, any ideas would be appreciated. --LOAD ORDER--*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*ConcealedArmor.esm*Unofficial Fallout 4 Patch.esp*TrueStormsFO4.esm*ArmorKeywords.esm*AWKCR - Automatron.esp*AWKCR - Vault-Tec.esp*AWKCR - Contraptions.esp*AWKCR - Far Harbor.esp*3dscopes-framework.esp*3dscopes.esp*3dscopes-FarHarbor.esp*DoYourDamnJobCodsworth.esp*WOTC.esp*WET.esp*mk14.esp*mk14-awkcr.esp*DOOMSCARLK.esp*ModularKalash.esp*DOOMLK05.esp*DOOMRhino.esp*mjp_PTRS41ATR.esp*P99.espASVektor.espCROSS_PlasRail.esp*Regent.esp*Scottish Claymore.esp*BNPA_NAVI Armor.esp*CBBE.esp*Eli_Faction Housing Overhaul - AiO.espAS_PowerArmorStation.espAS_Food_Synth.esp*AS_CraftableInstituteStations.esp*AzarPonytailHairstyles.esp*Armorsmith Extended.esp*Armorsmith Far Harbor.esp*Armorsmith Vault-Tec DLC.espArmorsmith Nuka World.esp*EndorsCustomCombatArmor.esp*EndorsCustomCombatArmor_CFA.espEndorsCustomCombatArmor_AzarHair.esp*Armour Categories.esp*Armour Categories - Far Harbour.esp*Armour Categories Add-Ons Utility.esp*Armour Categories Add-Ons Utility - Immersive Mod Descriptions.esp*Craftable Armor Size.esp*LegendaryModification2LM.espConcealedArmor.esp*ConcealedArmours.esp*GITS_suit_by_OniNigma.esp*GITS Modification by Valkynaz.esp*StandaloneHiddenHelmets.esp*InvisCosmetics.esp*ScarfMask.esp*K9TacticalHarness.esp*Perk Magazine Material Fix.esp*Quieter Settlements - Contraptions.esp*Quieter Settlements - Vanilla.esp*Quieter Settlements - Wasteland Workshop.esp*spacefiddle_Follower-Stealth-Distance-Fixes.esp*Companion Infinite Ammo.esp*AgentBreaCurieOriginalHair.esp*AgentBreaPiperNormalHair.esp*AgentBreaCaitScars.esp*Craftable Armor Size - Fix Material Requirements.esp*WastelandWeaponOverhaul - Main.esp*CrankToCharge.esp*Laser Musket Mods.esp*LaserMuskerMods-CrankToCharge-Merged.esp*Superior Energy-Weapons.esp*LMOSLP.esp*LegendaryModification.esp*LegendaryModificationMisc.esp*LegendaryModificationCSA.esp*LegendaryModification - DLC Far Harbor.esp*BetterGenerators.espBrighterSettlementLights_ExtraBrightv1.1.espGrasslands - Healthy - Performance.espGrasslands - Healthy.esp*Grasslands - Healthy - Extreme.esp*TrueStormsFO4-FarHarbor.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarborExtraRads.esp*TrueStormsFO4-EarlierSunsets.esp*TrueStormsFO4-EarlierSunsetsFH.esp*DarkerNights.esp*DarkerNightsDetection.esp*BetterNightVision.espRadiant Clouds and Fogs.esp*WET Murkier.esp*EasyHacking.esp*ImprovedPassivePower_10x_AllDLC.esp*NoMoreRandomTurretMks.esp*PipboyRemover.esp*Rebalancer - 01A - XP Mult - 75.esp*Rebalancer - 01B - Exploration - 400.esp*Rebalancer - 01C - Crafting - 50.esp*Rebalancer - 01D - Settlement - 50.esp*Rebalancer - 02A - Player Damage - 100.esp*Rebalancer - 02B - NPC Damage - 100.esp*Rebalancer - 02C - Chem Duration - 1000.esp*Rebalancer - 02E - Sneak Attack Damage - 50.esp*Rebalancer - 02H - Sprint Cost - 50.esp*Rebalancer - 02J - Limb Regen - Disabled.esp*Rebalancer - 03A - Less Ammo - 75.esp*Rebalancer - 03B - Less Chems+.esp*Rebalancer - 03C - Less Caps+.esp*Rebalancer - 03D - Barter - Heavy.esp*Rebalancer - 03G - Base Weight - 150.esp*Rebalancer - 03H - Weight Per Strength - 25.esp*Rebalancer - 04A - Fusion Core Movement Drain - 25.esp*Rebalancer - 04B - Fusion Core AP Drain - 25.esp*Rebalancer - 04C - Fusion Core Jetpack Drain - 25.esp*Rebalancer - 05D - Break Chance Scaled - 100.esp*Rebalancer - 05E - Locksmith Bonus.esp*Rebalancer - 06A - Endurance Bonus - 20.0.esp*Rebalancer - 06B - Endurance Level Bonus - 125.esp*Rebalancer - 06C - Level Bonus - 5.0.esp*Rebalancer - 06D - NPC Level Bonus - 20.0.esp*Rebalancer - 06F - Fall Damage - 50.esp*Rebalancer - 06G - Leg Damage 500.espRebalancer - 06H - Quicker Stims - 40.esp*Rebalancer - 06I - Food Healing - 50.esp*Rebalancer - 10A - General Respawn - 5.esp*Rebalancer - 10B - Dungeon Respawn - 10.esp*Rebalancer - 10C - Vendor Respawn - 1.espRebalancer - 03G - Base Weight - 250.esp*DD_Ernest_Rutherford_Perk_Overhaul.esp*Nuclear Perks Far Harbor Compatibility.esp*Nuclear Perks Unofficial Patch Patch.esp*keyNuker.esp*MY-VIS-KeyNuke-Patch.esp*LooksMenu.esp*CTHHostileNPCs.esp*FO4Hotkeys.esp*SeparateGrenadeKeys_1.0_Vanilla.esp*Better Companion Perks.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersMortalSoldiersPack.esp*BetterSettlersFarHarborPatchMortal.esp*Reverb and Ambiance Overhaul.esp*RAO - True Storms patch.espTurretSpotLight-mod-v01.esp*DD_Khassar_De_Templari_Increased_build.esp*Minigun Receivers.esp*Fat Man Removal.esp*Suicider Replacement.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*EveryonesBestFriend.esp*Better Power Armor - Extended.esp*MRPA - Stat Overhaul.esp*Better Power Armor - BLD - Patch.esp*dD-Enhanced Blood.esp*dD - Screen Blood Duration Medium.esp*dD - Small Splatter Size.esp*WAYN_CompanionTracking.espCRP.esp*DynamicInteriorFogRemoval.esp*Allow Companions Into The Institute.esp*Vault 88 - Refined Layout.esp*MoreWeaves.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Ammo Expanded.esp*Crafting Workbenches - Ammo Special.esp*Crafting Workbenches - Automatron DLC.esp*Crafting Workbenches - Faction and Quest Requirements.esp*Crafting Workbenches - Junk Items.esp*Crafting Workbenches - Power Armor.esp*Crafting Workbenches - Pre War and Manufactured.esp*Better Locational Damage.espBetter Locational Damage - Ghoul Edition.esp*Better Locational Damage - DLC_Automatron.esp*Better Locational Damage - DLC_Far_Harbor.esp*Better Locational Damage - DLC_WWorkshop.esp*Better Explosives - Normal.esp*Better Explosives - Enhanced Grenades.esp*Better Explosives - Far Harbor.esp*Better Explosives - Grenade Frequency 60.espInsignificant Object Remover.esp*Scrap Everything - Core.esp*Scrap Everything - Far Harbor.espScrap Everything - Automatron.espInstituteNoFog.espPipBoyShadows.esp--LOAD ORDER-- Link to comment Share on other sites More sharing options...
VinnyOcean24 Posted September 12, 2016 Share Posted September 12, 2016 rebalancer? Link to comment Share on other sites More sharing options...
Ragnirok141 Posted September 12, 2016 Author Share Posted September 12, 2016 As far as I can tell, that mod doesn't effect how damage resistances are calculated, applied or effecting the weapons at all Link to comment Share on other sites More sharing options...
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