GTVel Posted September 12, 2016 Share Posted September 12, 2016 How would one make a melee weapon use ammo? Specifically, the ripper. I'm trying to make it use one ammo per attack, but setting the ammo to AmmoFlamerFuel doesn't do anything in the ck. Link to comment Share on other sites More sharing options...
Galejro Posted September 12, 2016 Share Posted September 12, 2016 Problem lies in the keywords from what I can tell. Melee weapons appear to be independent of ammo by hard-wiring to a keyword. Each weapon on the right side has keywords, they determine very important things for a weapon: like it's sound, it's animations, it's behavior, it's legendary and customisation parts and quite possibly it belonging to a weapon requiring ammo to function. I assume you gotta follow the keyword to the source, duplicate it, set the duplicate to need ammo and apply that to the weapon of choice. Link to comment Share on other sites More sharing options...
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