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Making melee weapons consume ammo


GTVel

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Problem lies in the keywords from what I can tell. Melee weapons appear to be independent of ammo by hard-wiring to a keyword. Each weapon on the right side has keywords, they determine very important things for a weapon: like it's sound, it's animations, it's behavior, it's legendary and customisation parts and quite possibly it belonging to a weapon requiring ammo to function. I assume you gotta follow the keyword to the source, duplicate it, set the duplicate to need ammo and apply that to the weapon of choice.

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