RaktoastTheSandwichTopper Posted February 6, 2012 Share Posted February 6, 2012 (edited) on the subject of riverwood i would like to request a lumber camp that provides the mill with the logs and maybe be able to become the mayor figure of riverwood i also read talk of rebuilding and owning helgen i support this idea i think it would be awesome Edited February 6, 2012 by StuartSmiles Link to comment Share on other sites More sharing options...
MajikMoshos Posted February 8, 2012 Share Posted February 8, 2012 (edited) So who's been scanning through the creation kit? I've got all sorts of ideas running through my head for how we can start putting things together in a dynamic fashion. Unfortunatley I've gotten myself into Star trek online, but I'll try make an expanded Warrens in my spare time, utilising a mixture of dwemer dungeon and Markarth peices to create something unique. Expansive caves, rickety bridges, and smelly homeless people. Edited February 8, 2012 by MajikMoshos Link to comment Share on other sites More sharing options...
AssyMcGee Posted February 8, 2012 Author Share Posted February 8, 2012 Haha since the Kit came out I've been messing about with it. I have to admit I'm having trouble getting used to it. I think I've spent to much time modding Oblivion. I kind of miss the clunky construction set haha. But I've been working too. I tore Ivarstead apart and am working on rebuilding that, as a small self tutorial as it were. So once it's done I'll up load it and let you all see it. Link to comment Share on other sites More sharing options...
MajikMoshos Posted February 11, 2012 Share Posted February 11, 2012 (edited) I've gotten back into the modding mood too, been a long time since I used the geck. I've also gotten back into the habit of obsessing over details and trying to remove every little bit of spiderwebbing and clipping that I see. But in the end I think it pays off. Can't wait to see what you've done with Ivarstead! So far my idea is to relocate the entrance to the warrens (too much trouble to just tear the original room apart). Going through the door to the warrens would take you to the new areas right away, with the original warrens section being relocated to the northern most point, untouched. So far I'm working on mingling caverns and dwemer ruins, though I think it's a shame they didn't have any 'wrecked' interior kits, such as holes in the ceilings and smashed walls etc. or a greater variety of 'exterior' peices. Instead I'm improvising where possible. Using upside down arches has provided me with a 'support structure' that would hold the dirt and rock above the warrens, while also helping to transition between certain peices with ease. I'll post some images tommorow so you folks can see where I'm at. Edited February 11, 2012 by MajikMoshos Link to comment Share on other sites More sharing options...
AssyMcGee Posted February 11, 2012 Author Share Posted February 11, 2012 This here is a little teaser of the new Vilemyr Inn in my redone Ivarstead. I wanted to upload more pictures but they are too big. Oh well. As for the warrens that sounds like a good idea. You've probably already done this, or thought of it at least, but there are probably tons of mine shaft supports you could use to help hold up the warrens and make it look extra dilapidated. Actually when I first entered the warrens, I don't know if it's because of the almost art deco design of the doors and mouldings but I was reminded of Rapture from Bioshock a lot. Perhaps you could look there for inspiration? Like with run down apartment complexes and some shops? If that fits the lore that is. It seems like the warrens is supposed to be a collection of squatters and mentally ill living in squaler under the city. Sort of like the Ratway. Link to comment Share on other sites More sharing options...
MajikMoshos Posted February 13, 2012 Share Posted February 13, 2012 Pictures! Remember these are wip and subject to change. http://img163.imageshack.us/img163/1104/warrensexpwip1.png The (unfinished) layout so far. Original warrens are to the top, untouched. That section will be considered the 'northern blocks' by the locals. The warrens will go deep underneath markarth, so the plan is to add higher levels, the highest of which will see the player entering the warrens to the sight of a disheveled community of miners, servants, refugees, 'merchants', the mentally handicapped and the homeless. Lots of transitions between caverns and ruins made to look as organic as possible. A mob lord tied to Malacath will reside here, taking advantage of the poor by offering 'protection' from both the forsworn and guards for a price. With the cities efforts on the Forsworn and the Civil war, he/she's free to run a skooma trade, but faces competition from a few small time dealers. The mob boss also restricts the flow of cure potions and medical supplies to those afflicted with Ataxia and other diseases. http://img99.imageshack.us/img99/6901/warrensexpwip2.png I'm planning on changing this part in due time. The doorway to the left takes us to the vanilla section, and perhaps some more expansion when the time comes, while the right structure is part of the new warrens. I'm hoping to replace the ramp with stairways and flesh out everything underneath the structures - some makeshift tents and such. http://img23.imageshack.us/img23/7644/warrensexpwip3.png Inside that structure you'll find the first new room - this will house a merchant (in the aclove) and some of the mob lord's muscle, ordered to check on every person entering the Northern blocks. They'll be stupid brutes who you can easily persuade, but if you kill them then it opens up a can of worms. http://img689.imageshack.us/img689/1083/warrensexpwip4.png Here's a wall that turned out great by complete accident. The doorway here takes you to an area which I haven't quite decided a use for. http://img515.imageshack.us/img515/3053/warrensexpwip5.png Here's the room from that side after going through the doorway. In taking the screen shot I accidetnally cut off a hole in the wall, where a crazy guy will be trying to dig his way to the Cidhna mines as part of a revenge plot against Malacath. Unfortunatley he'll sooner wind up getting crushed in a cave in that having his sweet revenge against the king in rags. it's your choice whether you want to save him from his doomed attempt or let him die in vain. Once I've completed that makeshift tunnen I'll post it up. http://img845.imageshack.us/img845/3153/warrensexpwip6.png Same room from the other side. http://img600.imageshack.us/img600/8681/warrensexpwip7.png A nice view of the 'supports' made from upside down dwemer archways. These help me break up the caves and dwemer ruins while also transitioning between points where the ceilings won't line up. http://img535.imageshack.us/img535/4639/warrensexpwip8.png My first major snag that I only noticed just now. Pictured are two NPC's I've created for scaling purposes that'll work into the new warrens later. The rooms are quite large compared to these NPCs...I have to shrink the rooms to 75% of their original size, which is what the vanilla warrens did, If I want to start making things look crampedMind you, there's still a lot of stuff I want to fit in that might just make the place seem smaller anyway. So that's where I'm at. I like taking time to iron out details and get rid of visual bugs, otherwise it'd be a disaster trying to reorganise things later. Unfortunatley I may just have another one on my hands with the size issue. GULP! Link to comment Share on other sites More sharing options...
ProjectVRD Posted February 13, 2012 Share Posted February 13, 2012 I like the cities, too but think they are small as 'cities.' Too bad they didn't make them on the scale Assassin's creed made them. A quick fix would be to add a few peasants and huts per farm. If you remember, Imperial City was enormous compared to the cities in Skyrim. As I think back to it, I would often get lost in Imperial City. Link to comment Share on other sites More sharing options...
AssyMcGee Posted February 13, 2012 Author Share Posted February 13, 2012 Those pictures look pretty good so far, a much needed improvement on Markarth and just a fun new area to explore. And rather then shrinking what you made down 75% (Which would be a right pain) you could make levels out of the rooms. Use some of the wooden balconies and what not from the mine set and set up some catwalks and balconies that people could live on, that would make it feel crammed and tight. Link to comment Share on other sites More sharing options...
TWarrior Posted February 13, 2012 Share Posted February 13, 2012 hey guys, i read that whole thread here and i have to say this all sounds awesome. i would really like to help you. i am a noob with the creation kit, but some interior cells are no problem for me. i dont know if u want help from a noob like me, but i guess i can make 2 or 3 interiors for the new houses if u want me to do so.for example i could do some witherun interiors, u just have to tell me what the interior should be, like an inn or a normal house.so u do the large pro stuff and i help you out with some interiors.i think i need like 4 times as long as u guys do to finish a small house interior, but hey at least you can focus on the large things :D plus i am from germany but speak very fluent english, maybe i can come up with some pretty funny accents in voice acting. german is quite an nordic language so it would even fit with my accent :D Link to comment Share on other sites More sharing options...
jack254 Posted February 13, 2012 Share Posted February 13, 2012 (edited) I would keep some of the warrens Normal size and then get some of the warrens- Smaller. Remember that layout wise you should probably have it so that there are many ways to go in the warrens. I imagine A large Circle For the player to travel round. Add shops to the place. Look at how the Falmer have little huts inside the ruins- The place must be cold. So Give People Iron roofs And Wooden walkways and... Imagine a village in a hallway. Some people are going to want to be solitary whilst others Would NEED the company of Eachother. Edited February 13, 2012 by jack254 Link to comment Share on other sites More sharing options...
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