RS13 Posted September 13, 2016 Share Posted September 13, 2016 (edited) So, I'm working on a conversation where you've got the option to hit on a character who is completely oblivious to your advances. At the end of the dialogue, she'll offer you a job and I want your options to be roughly 1. I expect to get lai--paid. I expect to get paid. (If you chose the suggestive options.)2. I expect to get paid. (If you didn't chose the suggestive option.) Now I know I'll only need to give a condition to option (1), but I don't know what condition I'll need to give it. Anyone know how to do this? Edited September 13, 2016 by RS13 Link to comment Share on other sites More sharing options...
jp2x Posted September 14, 2016 Share Posted September 14, 2016 https://www.facebook.com/photo.php?fbid=10210504372227563&set=pb.1292895773.-2207520000.1473868151.&type=3&theaterhttps://www.facebook.com/photo.php?fbid=10210504372187562&set=pb.1292895773.-2207520000.1473868151.&type=3&theater You can jump from one part of the scene to another with "start scene". Make sure to label the segment or it won't appear in the dropdown box. So long as you jump correctly, you can have both responses but will only go through one or the other. If you do it right, you'll get a blue line that shows where that choice goes to. So you can have a NPCOffer, Player choice, NPCResponse1, NPCResponse2, EndOFConversation. Imagine the blue line goes to one response, then to the end. The scene does automatically continue from one box to the next, but you can use Start Scene to change the order. For the choice, you don't need a condition. You have 4 options for player dialogue. Make 1 and 2 the above options. 3 and 4 can be something else or left out. A condition would eliminate the ability to make that choice, depending on the condition chosen. For maximum comedic impact, leave both choices available and have them start different NPC dialogue responses. Link to comment Share on other sites More sharing options...
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