RS13 Posted September 13, 2016 Share Posted September 13, 2016 (edited) I'm trying to add new dialogue to an existing conversation. So I open up the action X menu, create a new topic under topic 1, add a condition to the topic info. Everything seems the same, but when I get in game and deliver the line, I can't skip the dialogue. Edited September 13, 2016 by RS13 Link to comment Share on other sites More sharing options...
werr92 Posted September 13, 2016 Share Posted September 13, 2016 I'm trying to add new dialogue to an existing conversation. So I open up the action X menu, create a new topic under topic 1, add a condition to the topic info. Everything seems the same, but when I get in game and deliver the line, I can't skip the dialogue.do you have lip files genrated for this line? Link to comment Share on other sites More sharing options...
RS13 Posted September 13, 2016 Author Share Posted September 13, 2016 I'm trying to add new dialogue to an existing conversation. So I open up the action X menu, create a new topic under topic 1, add a condition to the topic info. Everything seems the same, but when I get in game and deliver the line, I can't skip the dialogue.do you have lip files genrated for this line? Ick. Please tell me that's not the problem. I've had a hell of time trying to do that. Link to comment Share on other sites More sharing options...
llamaRCA Posted September 13, 2016 Share Posted September 13, 2016 I'm trying to add new dialogue to an existing conversation. So I open up the action X menu, create a new topic under topic 1, add a condition to the topic info. Everything seems the same, but when I get in game and deliver the line, I can't skip the dialogue.do you have lip files genrated for this line? Ick. Please tell me that's not the problem. I've had a hell of time trying to do that. You should be able to skip a line if there's a sound file for the line (not a lip file; just sound which can be anything, including silence). If there's no sound file it cannot be skipped. At least that's been my experience so far. Link to comment Share on other sites More sharing options...
werr92 Posted September 14, 2016 Share Posted September 14, 2016 (edited) ÃÂ ÃÂ I'm trying to add new dialogue to an existing conversation. ÃÂ So I open up the action X menu, create a new topic under topic 1, add a condition to the topic info. ÃÂ Everything seems the same, but when I get in game and deliver the line, I can't skip the dialogue.do you have lip files genrated for this line?ÃÂ ÃÂ Ick. ÃÂ Please tell me that's not the problem. ÃÂ I've had a hell of time trying to do that.ÃÂ ÃÂ You should be able to skip a line if there's a sound file for the line (not a lip file; just sound which can be anything, including silence). If there's no sound file it cannot be skipped. At least that's been my experience so far.Nope, quite opposed. It was Skyrim, where you needed to have a sound file for the phrase in order to be skipped. In Fallout 4 it's the lip file, which is in charge for that. As long as lip file is playing, camera points at the dialogue target and it's when you can skip the line. Edited September 14, 2016 by werr92 Link to comment Share on other sites More sharing options...
llamaRCA Posted September 14, 2016 Share Posted September 14, 2016 <snip>You should be able to skip a line if there's a sound file for the line (not a lip file; just sound which can be anything, including silence). If there's no sound file it cannot be skipped. At least that's been my experience so far.Nope, quite opposed. It was Skyrim, where you needed to have a sound file for the phrase in order to be skipped. In Fallout 4 it's the lip file, which is in charge for that.That's news to me since I've been writing a lot of dialogue and when I want to skip a particular line (or scene) I put sound files into my sound folder. I haven't written dialogue in Skryim for about four years and couldn't have told you the details of how it works if you paid me to. As long as lip file is playing, camera points at the dialogue target and it's when you can skip the line.The dialogue camera doesn't completely ignore a speaker without lip files. Link to comment Share on other sites More sharing options...
werr92 Posted September 15, 2016 Share Posted September 15, 2016 (edited) To be completely honest with you, I don't mess with such methods, I use the final audio clips with lips. That being said, I never test my dialogues without having fuz made for them and it was not the best move to try to remeber those basic feature: whats what. But I did an investigation, here: So you were right about the audio file - that's the thing that allows a line to be skipped. But you're wrong about the "dialogue camera". Not sure if I understand what do you mean by "The dialogue camera doesn't completely ignore a speaker without lip files." Cause it either works or not. And as you can see from the video above, it's the .lip file, which makes a dialogue camera be pointed at the dialogue target (the one who is speaking atm). Without .lip it turnes back to the player. Thanks for the discussion, was a reason to dig it one more time, but the whole purpose of making dialogues is to have a fuz file, not only the audio. This way it runs correctly. Edited September 15, 2016 by werr92 Link to comment Share on other sites More sharing options...
llamaRCA Posted September 15, 2016 Share Posted September 15, 2016 So you were right about the audio file - that's the thing that allows a line to be skipped. But you're wrong about the "dialogue camera". Not sure if I understand what do you mean by "The dialogue camera doesn't completely ignore a speaker without lip files." Cause it either works or not. And as you can see from the video above, it's the .lip file, which makes a dialogue camera be pointed at the dialogue target (the one who is speaking atm). Without .lip it turnes back to the player. Why I said this:The dialogue camera doesn't completely ignore a speaker without lip files. I was being extremely literal in response to your following, quoted argument that the dialogue camera controls when a line can be skipped. As long as lip file is playing, camera points at the dialogue target and it's when you can skip the line. The camera doesn't spend 100% of its time on the actor with lip files. I have several scenes set up between a NPC and the player. The player dialogue is all fuzed (lipped + sound) and the NPC has mostly empty sound files except for the ones I've added wav files to so I can skip them. The dialogue camera will sometimes pan to the NPC when she starts a line. It doesn't spend all of it's time pointed at the player although the dialogue camera movement is terrible without fuzed lines (most of the time it just stares at the player while the unfuzed NPC talks), but it doesn't spend 100% of the time on the player. That was only relevant in response to your quoted argument, not so much for any other reason. Thanks for the discussion, You're welcome :smile: I like to hear how others build in the editor. There are so many different methods to accomplish what we set out to do. but the whole purpose of making dialogues is to have a fuz file, not only the audio. This way it runs correctly. Well, yes, ultimately. I wouldn't release a mod without fuzed files because of how the dialogue camera works. However, I'm building a mod that will have about 2K lines of dialogue that I'm still writing, including scenes. For my own testing purposes it doesn't matter to me whether the dialogue camera is doing what it should and it's much easier while building to simply write the dialogue and test it without any sound files. I've only bothered to add the occasional wav file because it is so tedious to test/run through longer scenes without being able to skip dialogue. Link to comment Share on other sites More sharing options...
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