Belisaurus Posted September 13, 2016 Share Posted September 13, 2016 Hi, i... I am not the best modder in the world. Recently I tried to make my own scroll-crafting, freeform quest mod. I thought quests will be difficult to make, but the worst trouble I have had so far is this: I'm trying to use scriptorium from the Woodcutter mod as a base for my workbench (it has good mesh already and plays writing animation, which is cool). Now, it works fine in terms of crafting recipies and all, but whenever I exit the chair after activating it in 1st person, I'm stuck. I can look up and down and that's it - no walking in any direction. It ends when draw a weapon or jump. It would seem there is something wrong with writing animation, should it be used by player. If activated in 3rd person, everything works fine. I even contacted Semtex (the author of Woodcutter), he said he encountered similar problem, but couldn't recall his solution.Maybe some of you, talented modders. can help? Is there some setting in CK I'm not aware of? Or maybe there is a simple script that would simply force 3rd person after exiting my workbench? BTW my scripting abilities are poor as fudge, I could propably make one that executes the enableplayercontrols console command but the command itself doesn't help at all. So, pls help teh noob, I guess. Link to comment Share on other sites More sharing options...
Belisaurus Posted September 13, 2016 Author Share Posted September 13, 2016 Let' make it simpler: what's this highlighted value? Where and how can I edit things like this? Double clicking won't help. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 14, 2016 Share Posted September 14, 2016 Not my strong point, but I believe those just tell you what uses the particular item. Somewhere, there's an idle marker (I think) that causes npcs to do enchanting there. If you double click, does it take you to where the marker is, in the render window? Also, if I recall correctly, the sharpening wheel has a keyword that forces the user into 3rd person. Maybe apply that keyword to the writing chair and see if it helps avoid getting stuck? Sorry if this isn't helpful, but I hope it will be. Link to comment Share on other sites More sharing options...
Belisaurus Posted September 14, 2016 Author Share Posted September 14, 2016 Thnx for reply. Unfortunately I struggled with it long enough to check these things. The keyword you reffer to is forcing 3rd person upon entering crafting menu. Most if not all crafting stations us it. Problem is, after exiting menu, the camera is reverted to 1st person. Yeah, I know what "use info" box is for in general, but this category - IDLE - this is defnately not Idle Marker. It's some other piece of data that, I believe, is defining something about the idle animation itself, not just marker. I can't believe it's so hard to find a solution to this thing, considering it has allready been done. Belisaurus sad. Link to comment Share on other sites More sharing options...
azraelb Posted September 14, 2016 Share Posted September 14, 2016 if you dont find a solution, at least you could use the mesh as crafting workbench without any animation...I even prefer this in my mod as it is faster and more convenient without waiting for the animation to finish all the time. Link to comment Share on other sites More sharing options...
Belisaurus Posted September 15, 2016 Author Share Posted September 15, 2016 (edited) You are right, azraelb. Well, I can also live with the 'need to jump after I'm done' annoyance for now. Semtex managed to do it somehow, though. I'm currently trying some tools within TES5Edit. No results so far. It would be cool to figure that out, because you could do all sorts of little crafting or pseudo-crafting animated things with it. Like make a special shrine which plays praying animation and lets you create various "prayer books" with different blessings. Or a place to deliver a speech (you raise your hands and create a "speech", an item thats almost instantly removed from inventory, but, say, improves disposition, or changes some other parameters for NPCs in given radius). Well, as I said, some of theese ideas are done allready in various mods, so I hope I will eventually stumble upon a solution :smile: EDIT: YESSS! I found it! I learned how to define animationsin TES5Edit! It works finally. I feel like a young god of modding right now. If anyone is interested, I will wright how I did it here or via PM. Edited September 16, 2016 by Belisaurus Link to comment Share on other sites More sharing options...
Tiziano74 Posted August 24, 2021 Share Posted August 24, 2021 How did you manage to solve? Thanks Link to comment Share on other sites More sharing options...
NexusComa2 Posted August 25, 2021 Share Posted August 25, 2021 Force them into 3rd person mode right away as part of the script. Link to comment Share on other sites More sharing options...
Tiziano74 Posted August 25, 2021 Share Posted August 25, 2021 Force them into 3rd person mode right away as part of the script.But you mean, when you sit down to force it into 3rd person, or when you get up from the chair? Link to comment Share on other sites More sharing options...
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