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What happened to all the bugfixes?


Naytorin

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It's been a while since I've played DA:O so I'd had it uninstalled, I resinstalled it recently, planning to grab all the mods I had before, but it seems like all the bugfix ones are just... gone. Missing items(Ancient Elven boots, the Blackblade set, etc), broken skills(Find Vitals, for example), broken quests(I just lost all of my Warden's gear permanently from The Righteous Path, for one). I had fixes for most of these before, but they don't seem to be on Nexus anymore. Wikia's links to them don't work and I'm not seeing them under the bug fixes category. What's up with that?

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hum... some of them have gone into massive overhauls...

 

I strongly recommend GT Core Rules Fixpack and Dain's Fixes. The best part about these is that they are modular, and Dain wrote a compatibility file to be used in tandem with GT's.

 

Also, I think Improved Atmosphere and (maybe) Flash's Creature Rescale fix a few issues that were, earlier in the game's lifetime, working as individual files. Perhaps Combat Tweaks fixes some other stuff.

 

The Elven set and the blackblade set are bad... I suggest getting better armor for your rogues.

 

They are here, though

 

http://www.nexusmods.com/dragonage/mods/1112/?

http://www.nexusmods.com/dragonage/mods/3380/?

 

The difficult part comes when you now have several massive fixes which overlap and you have to make sure to take bits and pieces from each modular file, to make sure two mods aren't aiming at fixing the same thing. For example, Combat Tweaks makes a lot of stuff from GT and Dain's redundant, but there is still some vital stuff which CT left out. For instance, the Find Vitals fix you mention. Also, you have to make sure GT and Dain's load last, so put a "z" at the beggining of the folder's name. I think I had to do this to get the Find Vitals +10% to critical to work.

 

with Improved Atmosphere, and the "Of Ferelden" version which is compatible with IA, you can pretty much forget about a lot of missing equipment. A lot of the stuff you find with this will be better than vanilla equipment.

 

Silverite Mine's will still ruin your day, though. You still have the individual fix for that in nexusmods.

 

My game has so many mods I no longer worry about buggy vanilla equipment XD.

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Huh. Wikia's link to both the elven and blackblade set just default back to the homepage. Different URLs too. Weird. I like a vanilla experience so my only mods are visual improvements at the moment.

 

Thanks for the info, though. Guess I'll have to use the search bar, when I get back around to it. Losing half an hour when you're already starting to get a bit burned out is disheartening though. I'll probably pick it back up in a few weeks

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  • 7 months later...

I had the same doubts as you and well I hope that you serve my work I do not speak English very well but do a work of a list of mod 100% compatible showing how everyone works on themselves without errors ... in the section Of 6) Correct Game Errors and Plot, (6) Corregir Errores del Juego y Trama) explained the active mod to correct all the errors of the game in your case you will fall well since the corrections are in English and you do not need to translate them.

 

http://www.clandlan.net/foros/topic/79026-mi-listado-oficial-100-compatible-de-mod-para-una-mejor-inmersion-de-dragon-age-origenes-y-sus-dlc/

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You might want to read my thread on this page. Within the month I'm going to release v3.0 of my fixpack which will be about 10x larger than v2.0. At least 500 fixes so far, fixing and restoring a ton of stuff that I don't believe has ever been fixed or restored before. It should be compatible with rules-based fixpacks but not any otber fixpack that affects dialogues and plot... but the point is they won't be necessary anymore either.
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You might want to read my thread on this page. Within the month I'm going to release v3.0 of my fixpack which will be about 10x larger than v2.0. At least 500 fixes so far, fixing and restoring a ton of stuff that I don't believe has ever been fixed or restored before. It should be compatible with rules-based fixpacks but not any otber fixpack that affects dialogues and plot... but the point is they won't be necessary anymore either.

Will you post a compatible modlist along with the release or mods that you recommend?

Are you also fixing combat abilities in the fixpack?

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I am not touching combat abilities at all, precisely to maximize compatibility with existing mods that address those issues exclusively. I don't have a specific one to recommend in that regard, as I necessarily play with no other mods when working on my own.

 

I should also be fully compatible with any mod dealing strictly with graphics, head morphs, that sort of thing.

 

Any mod that affects anything re: existing plot scripts or dialogues, won't be compatible. If it's all new content with only a small hook into the base game, like LadyHonor's upcoming mod, that should be fine, but if it changes a main follower's dialogue, for example, forget it. Most mods that do that do so to fix bugs, though, and I can guarantee I'll be fixing more bugs than the four next biggest fixpacks put together.

Edited by Qwinn
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@bennitoch & @SilverLucario; It is literally impossible to produce a "compatible mods list". There are far too many mods, and far too many possible interactions between them, for any author to even begin to find them all... much less test them. (I find it interesting that the very first mod on Humano's list is "Improved Atmosphere", which is one of the most incompatible mods around because of all the changes it makes.)

 

The only thing you can do is understand some of the basics of how mods work in DA:O, (e.g. if two mods contain a file with the exact same filename, only the last one

alphanumerically-by-folder will actually be used by the game, and if that means the other mod then doesn't have the file *it* needed, things may break...) and see what happens in YOUR game. :geek:

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@Naytorin; Google searches for mods may be finding old (now dead) links to the ones here.

 

Dark0ne & Co. did a complete overhaul of the structure of the Nexus sites a while ago, so a better way to find a mod that "used" to be here is to go to the game's mod page and use the Advanced Search function to look for the title. Just click the "Files" option in the top-line menu, then fill in the appropriate info in the search panel that appears. :thumbsup:

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  • 2 weeks later...

I'd recommend going through the readmes of whatever mods you can find with a fine tooth comb, even the old ones - a lot of the separate bugfixes you can download are rolled into a lot of the more comprehensive bugfixes. For example, I know the missing elven boot fix is rolled into multiple mega fix packs. So is personal annoyance remover, more frequent encounter, restore the jowen quest, etc.

Pre-mod-installation:Â use the 4GB patch of Morrowind fame on your daorigins.exe (located in your install directory/bin ship folder) and enable subtitles; set up the .ini files with a high quality graphic baseline by running the game once.

Edit: snipped this post down to basic mods and added links.  I strongly advise examining the readmes, installing all these mods "as-is" will invariably lead to conflicts, though each seem to cover at least something the others don't.

Lemming's Refined Combat Lag Reduction DAO and DAA
not a very good readme on this one but it's a bugfix with memory leaks in combat causing lag, as I understand it. Anything with the title "Lemming's" in it is something worth taking a look at, IMO, though most are tweaks.
http://www.nexusmods.com/dragonage/mods/4063/?

 

NB: Lemming's Total Speed Increase and RL's Mabari Madness are incompatible. If you try to use them together, Mabari Madness will break. An alternative to Lemming's Total Speed Increase is Origins Faster Combat, found here:
http://www.nexusmods...onage/mods/2577 Please note you CANNOT use the optional Faster Runspeed add-on, or it will break Mabari Madness as well.

 

 

A Lost Nug Quest Fix DAO
http://www.nexusmods.com/dragonage/mods/3432/?

Campire Texture Fix (under OPTIONAL FILES on the MRP page)
http://www.nexusmods.com/dragonage/mods/1120/?

Damage Statistics Fix
http://www.nexusmods.com/dragonage/mods/1911/?

AA - Additional Adjustments
http://www.nexusmods.com/dragonage/mods/4447/?

Dain's Fixes
http://www.nexusmods.com/dragonage/mods/4384/?

In case you're skipping the increased encounters modules on Dain's fixes, you need to up the random encounters in Awakenings somehow or you'll miss out on content because they vanilla game doesn't allow you to see all the content
such as Lemming's More Random Encounters for DAA
http://www.nexusmods.com/dragonage/mods/4074/?

To a lesser extent this is true in origins (encounter chance for some scenes is something like 2% in vanilla), an alternative fix for that:
https://kinlochhold.tumblr.com/post/146598144140/random-encounters-are-less-random-in-dao-version

Dragon Age Rules Fixpack
http://www.nexusmods.com/dragonage/mods/1601/?
there's some doubling of fixes with Dain's stuff here, see the readmes and nexus discussion pages

Just Another Fixpack
http://www.nexusmods.com/dragonage/mods/2053/?
The ONLY fixes I installed were:
ai_threat_h.nss
jaf_itemprps.gda
sys_traps_h.nss
Passive_abilities folder

mesh lightmap fixes
http://social.bioware.com/project/2637/

Qwinn's Unofficial DAO Fixpack 2.0
http://social.bioware.com/project/2563/

tainted_fix
http://www.nexusmods.com/dragonage/mods/759/?
while covered by other packs, this seems to fix it in a more comprhensive way

Tiny Fixes
http://www.nexusmods.com/dragonage/mods/3989/?

Unobtainable Item BUGFIX
http://www.nexusmods.com/dragonage/mods/1262/?

The Unobtainables
https://kinlochhold.tumblr.com/post/146379393177/the-unobtainables-v10-file-under-fixes

Make Console Commands Visible
http://www.nexusmods.com/dragonage/mods/1110/?
put into core/data, not the override folder (don't use DAMM to install it either)

Awakening Blackblade Armor Dragon Drop Fix
http://www.nexusmods.com/dragonage/mods/1112/?
Install the OPTIONAL file only for an earlier drop.

Awakening Bugfixes ("What is Built Endures" only)
http://www.nexusmods.com/dragonage/mods/1508/?

Awakening endgame cutscene fixes
http://www.nexusmods.com/dragonage/mods/3009/?

Awakening Runes Fixes (DWE HAL CIR SIL to weapon is the bugfix I think, the rest are tweaks)
http://www.nexusmods.com/dragonage/mods/1020/?

Awakening Silverite Mines bugfix
http://www.nexusmods.com/dragonage/mods/1020/?

Baroness Reward Fix
http://www.nexusmods.com/dragonage/mods/3050/?

DLC in Awakening and Awakening Fixes
http://www.nexusmods.com/dragonage/mods/874/?
put into your addins folder, not the override folder (don't use DAMM to install it either), and the patch in the core folder

Joining ritual fix for Awakening companions
http://www.nexusmods.com/dragonage/mods/2997/?

Sigrun's Roguish Past & Law and Order fix
http://www.nexusmods.com/dragonage/mods/4494/?

Dialogue Tweaks
Note incompatibility listings. If using this, install before ZDF.
http://www.nexusmods.com/dragonage/mods/336/?

ZDF Dialog Fix
http://www.nexusmods.com/dragonage/mods/928/?
Note incompatiblities. Note also if you choose to install DT, MRP, IRS, ZevRing and/or ZevKisses, you're going to have to jump through a lot of hoops to make this compatible with everything.

Morrigan Restoration Patch
(see above for the campfire fix link)

If you're using Ser Gilmore too, you need the ZDF MRP Ser Gilmore Compatibility Pack, which requires a lot of tweaking of many things to work. Can't find the link in my notes (yet).


One I just stumbled across while making this post, so I'm not sure if it's included in the other fixpacks yet: I checked, it's not, so you can grab this one too:
Give Robbed Elves Money fix
http://www.nexusmods.com/dragonage/mods/4603/?


Graphical Fixes are things like "Epilogue Conner is not an elf!" and "the ghosts in the Brecilian forest are elves!" might be considered more tweaks than fixes, I'll list what I can here.

upgrades:

FtG UI - more readable fonts and scaling
http://www.nexusmods.com/dragonage/mods/73/?

Theta HD texture fix - same performance weight as in-game textures, improves obviously blurred ones
http://www.nexusmods.com/dragonage/mods/3869/?

HDR textures is also very good, but requires a ton - A TON - of tweaking and fixing even just to unzip them and includes texture "up"grades that many people don't want or like as well. When installed properly, it's more bug-free than the other two major texture upgrades for DAO - JB3 (not optimized) and Elelith's (has bugged normal maps among other things).
http://www.nexusmods.com/dragonage/mods/126/?
This will probably be too big of a file to install with a mod manager (at least it is on my machine).

actual fixes:

WTF Lyrium Dust - turns Lyrium dust icon blue instead of red. Considering the sequels, that's a huge bugfix, LOL
https://kinlochhold.tumblr.com/post/141794181487/wtf-lyrium-dust-v10-category-scraping-the.

There's even more to pick and choose from on this site, including things like missing helms, templar armour material fixes (so they won't appear mismatched from wearing different tiered armour parts), putting a Grey Warden Epilogue Alistair in Grey Warden armour, restoring missing Kaddis files and the store from which to buy them (although IMO "Mabari Update" is better at that), putting Wynne in her Senior Enchanter robes, adding Anders as one of the mages in the Circle Tower, adding the DAA noble clothing to DAO, making the fallen templar quest actually deal with a templar body model, giving the Redcliffe Seven ghoul faces if you let them get killed and they come to attack you, etc, etc.
https://kinlochhold.tumblr.com/khmods

The one thing I wouldn't use from that page is the Brecilian Forest elves fix, since there's one on the Nexus that also covers the mother, not just the child. ... which is on the Nexus somewhere but I can't seem to find it again...
http://www.nexusmods.com/dragonage/mods/4434/?
see next post! Either use this fix, or if you're using the Elf Update / Ferelden Elves aesthetic expansion, the one included in there.

Justice for Justice - makes the character align with Bioware's later depictions (glowing eyes)
http://www.nexusmods.com/dragonage/mods/4628/?

Some might call this a tweak, but I call this a fix: giving femals normal body proportions (especially the dwarves!!!) as well as updating all of the default armour to reflect those new normal body proportions. With a side of optional "unisex" armour (women still keep their breasts, but lose the "boob plate" look and actually cover their chest area) for more realism. Or just getting rid of those freaky anatomically incorrect breast molds, collarbones and guado arm lengths / hands. There are patches to popular armour mods like the Phoenix Armory, Black Fox armour and Wings of Velvet on the Nexus to fit these new proportions too.

http://social.bioware.com/project/2660/
http://social.bioware.com/project/2850/
http://social.bioware.com/project/2632/

This modder also does the qunari update, which is a tweak, but one worth looking at. I think it will affect Sten's body mesh too.

Edited by Enkida
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