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Random encounters version 1.31 update needed


KraZed667

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Open modRandomEncounters\content\scripts\game\actor.ws

find this:

	public function RemoveAllNonAutoBuffs( optional removeOils : bool )
	{
		if( effectManager && effectManager.IsReady() )
			effectManager.RemoveAllNonAutoEffects( removeOils );
	}

and replace it with this:

	public function RemoveAllNonAutoBuffs( optional removeOils : bool, optional skipPerk14 : bool )
	{
		if( effectManager && effectManager.IsReady() )
			effectManager.RemoveAllNonAutoEffects( removeOils, skipPerk14 );
	}

Open modRandomEncounters\content\scripts\game\player\player.ws

Find this:

	if(!spawnData.restored)
		inputHandler = new CPlayerInput in this;

and replace with:

	if( !spawnData.restored )
	{
		inputHandler = new CPlayerInput in this;
		theGame.EnableUberMovement( true );
		((CInGameConfigWrapper)theGame.GetInGameConfigWrapper()).SetVarValue( 'Gameplay', 'EnableUberMovement', 1 );
	}

Congratulations, now it is compatible with 1.30 :smile:

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  • 1 month later...
  • 10 months later...

Hello guys....i don't usually write on forum like this one but i'm truly desperate for help XD
I tried all day to make this mod works ...but it still resist me .

I got no error , i can access the mod menu in game , i changed all the files the "read me" asked me to change .... but it still doesn't work. I mean i tried to refresh the setting but i got no pop up telling me tht the mod has been activated . I tried to Force a random encounter with the key "0" as said in the .xml files but it still refuse to work ....i've been at it basically all day XD

Do you guys, in your greater knowledge, know what is wrong ? I would really be gracious for a solution or a fix :smile:

oh btw something else ...in your previous post you speak about some files called "actor.ws" and "player.ws" in a path like this : modRandomEncounters\content\scripts\game\actor.ws and like this modRandomEncounters\content\scripts\game\player\player.ws , The issue being that my "Content" folder only contains another Folder named "local" .
Well i thank you for your time and pray tht you will arrive with a solution :smile: Thank you in advance and good night my good sirs ( 1AM in france ^^ ) .

 

ps: i'm playing on the 1.31 version :)

Edited by virazeil
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My guide is no longer actual cuz author updated the mod for 1.3* compatibility.

So obviously you have installed something wrong (maybe your messed up DLC installation part or haven't installed bootstrap and shared imports correctly or something like that).

And don't use Nexus Mod Manager for such mods if you do.

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My guide is no longer actual cuz author updated the mod for 1.3* compatibility.

So obviously you have installed something wrong (maybe your messed up DLC installation part or haven't installed bootstrap and shared imports correctly or something like that).

And don't use Nexus Mod Manager for such mods if you do.

Okay ! first of all . thank you for answering sir . i reinstalled both bootstrap and shared import ( and also did the verification in game of the bootstrap to see if it was well installed and it is , so tht one less thing to worry about ^^) i checked once again my installation of the random encounter mod and i seems to be also good . So i was wondering one thing .... is the mod working during the prologue ? cause i'm still there actually ... i mean will the mod send you gryphin ( and other nighmarish stuff) if you haven't killed you first boss ? i mean maybe i'm pushing it to far XD but well...i'm trying to understand ^^

Once again i thank you for you quick reaction time and thank you in advance for answering my question :)

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