45AARP Posted September 14, 2016 Posted September 14, 2016 I always bump up the speed of walking like many others, but noticed that there is a certain speed at which walking animations switch over to running animations. The point I like to set the walking speed is always higher than this point and I end up using the running animation very slowly, and I can't seem to find any mods or any mention of what could be changed to set the point which the animations switch over to running to be higher. Is there any editable value in the CK or is it hardcoded into the game and/or animation file itself?
fore Posted September 14, 2016 Posted September 14, 2016 I don't think there is this threshold, at least without gamepad. It's much more complicated. Havok generally defines 5 movement animations, between walkslow and runfast. Skyrim only provides 2 animations, but there are still these 5 states. But even with these speed levels defined, the animations will always be blended. For the regular running speed, there will be something like 80% running and 20% walking. Also, for example, when you come to a stop after run, the character will not abruptly stop, but slow down withing a fraction of a second while increasing the walking percentage. That's all done to make the movement animations look more smoothly. A good way to figure out how this works is to replace the walkforward animation with the astrid idle. From the tilt to the body one can conclude about the blending distribution between the animations.
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