Caracolito Posted December 4, 2011 Share Posted December 4, 2011 My idea for one of my characters was to use the Breton race magic resistance, alteration perks and shield perks to raise magic resistance to high levels. I've obtained all the necessary perks, and I was just wondering how the elemental protection perk for shields works exactly, or if anyone knows. The perk says it blocks 50% of the damage caused by frost, fire or shock. So, I've got +25% resist from being a Breton and +30% resist from the alteration perks, which equals 55%. Does the elemental protection add 50% resist to the three elements, effectively raising my resistance to 105% for elemental attacks, or does it negate 50% of the damage AFTER it has been reduced by resistance? I was wondering because it looks as if I'm still taking damage from magic attacks when my shield is raised. I'm not running 1.2, so I'm assuming the resistance bug isn't affecting anything. Link to comment Share on other sites More sharing options...
Kalkus Posted December 4, 2011 Share Posted December 4, 2011 it blocks damage after your resists Link to comment Share on other sites More sharing options...
CaptainChaos Posted December 4, 2011 Share Posted December 4, 2011 also all resistances are currently broken b/c of 1.2 patch. I have been asking for more info on several posts b/c my shield block 50% resistance doesn't seem to work - i think it's b/c of the patch. Incidentally, I dk if it's true, but I have heard that there is an 80% cap on resistance (and armor reduction to damage). Link to comment Share on other sites More sharing options...
Hundred2 Posted December 4, 2011 Share Posted December 4, 2011 also all resistances are currently broken b/c of 1.2 patch. I have been asking for more info on several posts b/c my shield block 50% resistance doesn't seem to work - i think it's b/c of the patch. Incidentally, I dk if it's true, but I have heard that there is an 80% cap on resistance (and armor reduction to damage). The resistances are broken in 1.2The part about magic resistance caps at 80% is wrong, you can raise magic resistance to 100% and spells wont hurt you.Armor does cap at 80% damage reduction though Link to comment Share on other sites More sharing options...
CaptainChaos Posted December 5, 2011 Share Posted December 5, 2011 oh! ok, thanks for clarification. I prolly just misunderstood, but thanks for clearing it up! Link to comment Share on other sites More sharing options...
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