jjb54 Posted February 22, 2017 Share Posted February 22, 2017 I had this as well, but I moved Armorsmith Extended and subsequent files to bottom of load order, and it fixed it. Also, if you use Scrap Everything and FQ_NoMoreLODFlicker put them underneath the Armorsmith Extended files. Edit: Essentially like this (your files may be different) 125 7d Armorsmith Extended.esp126 7e keywordsAE.esp127 7f Armorsmith All DLCs Patch.esp128 80 Toxic Raider Armour.esp129 81 Raider Overhaul - AE Patch-11.esp130 82 Raider Overhaul - AE Patch.esp131 83 ROHToxicEdition.esp132 84 Scrap Everything - Ultimate Edition.esp133 85 FQ_NoMoreLODFlicker_AIO.esp Thank you! I know that this is an OLD POST ... but it answered my challenge w/out having to go through the traditional "hunt and peck" ... Thank you very much! Link to comment Share on other sites More sharing options...
Kurtjohn Posted February 25, 2017 Share Posted February 25, 2017 What slot does the pistol accessories come? when i equip it my armor gets unequipped. same for the diamond city guard. how do i fix this? was it from AE or AWKCR? Link to comment Share on other sites More sharing options...
jjb54 Posted February 26, 2017 Share Posted February 26, 2017 Okay, this is frustrating. The DC-Guards are now back to being only in their underwear. :( I tried moving the load level to NO avail. Any other ideas, that I might look at. I can provide a list my mods if that will help? .. Jj ... Link to comment Share on other sites More sharing options...
Praefectvs Posted February 27, 2017 Share Posted February 27, 2017 Are you saying it was fixed, then reverted again?Maybe spoiler tag your new load order. Link to comment Share on other sites More sharing options...
Urtho Posted March 1, 2017 Share Posted March 1, 2017 Just a shot in the dark for you, but check for clothing mods that add some type of all-in-one version of themselves vs separate pieces. I haven't looked to closely into these mods in Fallout 4 but I know in Skyrim modding it was a thing that sometimes caused naked or mostly naked NPCs. Mods added AIO pieces with slots like circlets or hair pieces and the like as part of robes and they were being equipped by NPCs as they were an option in the leveled lists that their default outfits used. So they'd equip a helmet or circlet piece that was visually only a head or hair type of piece but the slots were set up to use some of the body slots - so no armor on the body or arms/legs would show up = naked NPCs. Not sure if that's a thing with F4 modding but it's something to check perhaps. Link to comment Share on other sites More sharing options...
specknowsbest Posted March 14, 2017 Share Posted March 14, 2017 Okay, this is frustrating. The DC-Guards are now back to being only in their underwear. :sad: I tried moving the load level to NO avail. Any other ideas, that I might look at. I can provide a list my mods if that will help? .. Jj ... I'm facing the same issue right now as well. Still trying to figure it out. Link to comment Share on other sites More sharing options...
Praefectvs Posted March 17, 2017 Share Posted March 17, 2017 (edited) I kind of sort of found a temporary band-aid solution. Previously I had to move "Armorsmith Extended" and all dependent files to the bottom of the load order. Since then I have gone with LOOT's order and created a merge patch, and while certain items are not initially worn ie: "Athletic Oufit", and the "Patched Three-piece Suit", when going into the NPC's container with console and "openactorcontainer 1", then equipping said item, it always appears equipped afterwards. I'll just have to use this method until a more effective and long term solution is found. Edit: The only draw back with a merge patch is now, high level Gunners, and half of the BOS have a PTRS-41...kinda annoying to say the least. Imma have to edit the files again and remove it from their lists...though I do want a few of the BOS to still retain one. Not sure how to accomplish that. Edit 2: This also ONLY works on guards and some random NPC's (unless they are killed). There will still be new spawns who don't have apparel equipped. Though generally in my instance it's with the Patched three-piece suit on Gunners. Normally the Athletic Outfit on anyone other than guards isn't affected. Edited March 17, 2017 by Praefectvs Link to comment Share on other sites More sharing options...
cmaesing Posted March 21, 2017 Share Posted March 21, 2017 Issue confirmed here as well: 1st time to Diamond City at all, some guards wear only their undies plus chest armor, some baseball gear plus chest armor. I have moved Armorsmith Extended pretty far to the bottom of my load order (together with its DLC esp), but to no avail. A merged patch also didn't do the trick. Otherwise F4 runs fine, in spite of a huge # of mods without any ctds or mod irregularities. ---- load order below ---- Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1Homemaker.esm=1Robot Home Defence.esm=1HUDFramework.esm=1ACS Master.esm=1ArmorKeywords.esm=1OWR_NWR.esp=1Reverb and Ambiance Overhaul.esp=1More Where That Came From Diamond City.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersMortalPack.esp=1BetterSettlersFarHarborPatch.esp=1RadiantBirdsv05.esp=1chem redux.esp=1dD-Enhanced Blood Basic.esp=1dD - Screen Blood Duration Medium.esp=1extendedLightsWS - No shadows.esp=1BrighterSettlementLights.esp=1M2216.esp=1M9.esp=1PipBoyShadows.esp=1Pip-Boy Flashlight.esp=1ShellRain.esp=1ImmersiveVendors.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1OCDecorator.esp=1OCDispenser.esp=1OCDecoratorDLC.esp=1Workshop_Planters.esp=1SkjAlert_All_DLC.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Nuka World.esp=1Vivid Weathers - FO4 - Winter.esp=1DeadlyRadstorms_Climate_25.esp=1DeadlyRadstorms_Damage_25.esp=1Overencumbered Out.esp=1Realistic Death Physics - ALL DLC.esp=1dD-Realistic Ragdoll Force.esp=1MegaExplosions_x2.esp=1Crossbow.esp=1EferasShoulderBag.esp=1DV-No Levelled Vertibirds.esp=1DV-Vertibird Explosive Minigun.esp=1m82a.esp=1Campsite.esp=1Campsite-AWKCR.esp=1Arbitration - Recommended Core.esp=1Arbitration - Survival Damage by Player 2.5x.esp=1Arbitration - Survival Damage to Player 5x.esp=1BobbleGirl.esp=1CustomizableNeeds + RealisticAidSideEffects.esp=1LoreFriendlySurvivalChems.esp=1CN + RASE - LoreFriendlySurvivalChems Patch.esp=1Extra_Tracks_Classic.esp=1DarkerNightsDetection.esp=1CC's Unique Vault Suit Boxes.esp=1Wastelanders XM2076 by giggity12345.esp=1RRTV_FizztopGrilleEnhancements.esp=1CorvalhoWidowShotgun.esp=1ChinaLakeandHolorifle.esp=1ClassicSniper.esp=1ClassicSniperSounds.esp=1Plasma Cycler.esp=1DOOM1911.esp=1Driveable Motorcycle Mod.esp=1X13_ScrapOTron.esp=1CC's Unique Vault Suit Boxes - Far Harbor Patch.esp=1SSEX.esp=1Dynamic Music Overhaul.esp=1GZ__ReverbAmbienceOverhaul__MWTCFDiamondCity.esp=1Nuka World Bottle Fix.esp=1Vendors Nuka World Weapons.esp=1DarkerNights.esp=1Immersive HUD.esp=1Nuka-Grenade Craft.esp=1NukaVimRack.esp=1NukaColaCompany.esp=1ProperNukaGrenade.esp=1Nuka-Cola Flavors for the Commonwealth.esp=1Believable Drumlin Diner (turret).esp=1UFOCrashSite.esp=1BTInteriors_Project.esp=1WOTC.esp=1WorkingSinksAndToilets.esp=1ImmersiveTP.esp=1CompanionsGiveBetterItems.esp=1Better Vendor Stalls.esp=1EferasBetterBeds.esp=1BPB_Both_NR.esp=1ALOOT_Better_CPS.esp=1BetterLegendaryMutations.esp=1BetterCompanions.esp=1EveryonesBestFriend.esp=110mmSMG.esp=1MinutemenPropaganda.esp=1Minutemen Supply Caches.esp=1Minutemen Beret.esp=1RaiderChilds.esp=1ACS Master.esp=1ACS Paintings.esp=1ABP Paintings.esp=1FactionPinups.esp=1xA_Vault88Extras.esp=1SuperMutantOverhaul.esp=1RaiderOverhaul.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1VIS-PatchChemRedux.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1K9TacticalHarness.esp=1Rebalancer - 01A - XP Mult - 50.esp=1Rebalancer - 01B - Exploration - 50.esp=1Rebalancer - 01C - Crafting - 50.esp=1Rebalancer - 01D - Settlement - 50.esp=1Rebalancer - 02B - NPC Damage - 200.esp=1Rebalancer - 02C - Chem Duration - 250.esp=1Rebalancer - 02D - Legendary Chance - 100.esp=1Rebalancer - 02F - Stealth - Medium.esp=1Rebalancer - 02G - AI Tweaks - Heavy.esp=1Rebalancer - 02H - Sprint Cost - 150.esp=1Rebalancer - 02I - Limb Tweaks - Medium.esp=1Rebalancer - 02J - Limb Regen - Disabled.esp=1Rebalancer - 03A - Less Ammo - 50.esp=1Rebalancer - 03B - Less Chems.esp=1Rebalancer - 03C - Less Caps.esp=1Rebalancer - 03D - Barter - Medium.esp=1Rebalancer - 03F - Heavier Chems.esp=1Rebalancer - 04B - Fusion Core AP Drain - 125.esp=1Rebalancer - 04C - Fusion Core Jetpack Drain - 125.esp=1Rebalancer - 04D - Fusion Core Jump Drain - .25.esp=1Rebalancer - 05A - Difficulty Scale - +75.esp=1Rebalancer - 05B - Sweet Spot Size - 50.esp=1Rebalancer - 05C - Partial Size - 50.esp=1Rebalancer - 05D - Break Chance Scaled - 200.esp=1Rebalancer - 06E - Radiation - 200.esp=1Rebalancer - 06F - Fall Damage - 200.esp=1Rebalancer - 06G - Leg Damage 200.esp=1Rebalancer - 06I - Food Healing - 50.esp=1Rebalancer - 04A - Fusion Core Movement Drain - 125.esp=1NeighborWatch.esp=1Minutemenoverhaul.esp=1WeightlessJunk.esp=1Merged_Patch_01.esp=0Merged_Patch_02.esp=0Stm_DiamondCityExpansion.esp=1Merged_Patch_03.esp=1 Link to comment Share on other sites More sharing options...
dtrail Posted March 28, 2017 Share Posted March 28, 2017 This mod fixes it: http://www.nexusmods.com/fallout4/mods/18638/? Link to comment Share on other sites More sharing options...
EveBishop Posted May 11, 2017 Share Posted May 11, 2017 I get this issue too; about 40% or so of dc guards don't have an outfit worn(but have umpire armor plates). I HAVE noticed that armorsmith adds some 10mm pistols as wearable "armor" to some of the guards (most if not all, i think) and it uses one of the same equip slots as the "athletic outfit", so when the game equips stuff, it equips the athletic outfit, then the 10mm holstered weapon, which then unequips the athletic outfit. Using the creation kit to edit out the non-main slots of the athletic outfit is a quick, simple solution, at least to my particular issue. This makes the holstered pistol compatible with their clothes. Check to see if the 10mm you see in the list of his things is a piece of armor instead of a gun: the spinning 3d model will be a straw bag of something instead of a pistol. Link to comment Share on other sites More sharing options...
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