DMDUNN Posted July 10, 2017 Share Posted July 10, 2017 Think I figured this one out Diamond city guard wear the Baseball Uniform or Athletic uniform, both of which take up some unnecessary slots. now I have a mod that adds wearable weapons to the game, and spawns these weapons on DC guards via levelled lists. End result: DC guard has visible weapon equipped in a slot (unnecessarily) utilized by the underclothes, and the underclothes unequip. Simple fix? FO4edit these outfits to only use slot 33. Then the guards can, and will, wear it all at the same time. Link to comment Share on other sites More sharing options...
Hcmac1996 Posted October 1, 2019 Share Posted October 1, 2019 I had this as well, but I moved Armorsmith Extended and subsequent files to bottom of load order, and it fixed it. Also, if you use Scrap Everything and FQ_NoMoreLODFlicker put them underneath the Armorsmith Extended files. Edit: Essentially like this (your files may be different) 125 7d Armorsmith Extended.esp126 7e keywordsAE.esp127 7f Armorsmith All DLCs Patch.esp128 80 Toxic Raider Armour.esp129 81 Raider Overhaul - AE Patch-11.esp130 82 Raider Overhaul - AE Patch.esp131 83 ROHToxicEdition.esp132 84 Scrap Everything - Ultimate Edition.esp133 85 FQ_NoMoreLODFlicker_AIO.esp Link to comment Share on other sites More sharing options...
Squanchy666 Posted September 25, 2021 Share Posted September 25, 2021 (edited) There is a conflict with the slots used by the "Athletic Outfit" and 2 outfit weapons in Armorsmith Extended.esp. I fixed the issue by using FO4Edit (xEdit) to change the slot 39 "Leg Add-On" used by the 2 worn weapons to slot 55, the one for "Belts / Gun on Hip / Satchels". 000af0e4 Athletic Outfit Conflicting outfit weapon records in "Armorsmith Extended"xx000eae 44 Pistolxx000ead 10mm Pistol Edited September 27, 2021 by Squanchy666 Link to comment Share on other sites More sharing options...
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