gorignak Posted December 4, 2011 Share Posted December 4, 2011 Basically just some Ideas I'd really like to see implemented but unfortunately I'm not the best modder myself. These are basically things found in previous Bethesda and Elder Scrolls games or just basic ideas that really IMO should have come standard. Environmental effects on areas, people, creatures, buildings.-Burnt bodies after using fire or even weak lighting. See J3X Fallout Burnification mod. Also freezing mod. -Burnt fields, trees, grass, buildings. When I light a tree on fire it burns, then the flames go out and there are just red splotches on the tree. That should be burnt to a cinder. Houses too, I have lit entire buildings on fire and no one cares, there isnt even any damage. Should be some damage textures/meshes.-Wavy realistic hair. Fable( 1 ) had the most realistic looking hair I have ever seen in a game no reason it cant be done.- Gore, like in fallout only less excessive and not as comical. Sure if your lucky you can decapitate, but I want to be able to cut off an arm if I slash at a guy who is running around without a shirt on punching me. - Werewolves should run faster, jump higher and do more damage, and not just as a stat there should be animations for it. Same with vampires. And it shouldnt just be when you are in form, if im a werewolf i should be able to jump from the skyforge to the ground below and higher heights without issue. Plus health should regenerate a lot more ( unless attacked with silver.) - Realistic harvesting, skinning, etc the oblivion mods were great and Skyrim sorta half ass has it implemented...- Magic shouldnt have limitations unless they make sense. Obviously having fire damage on target enchanted to a necklace makes no sense, but on your self sure. Spell creation would be cool to bring back. Spells like telekinesis should be usable on more objects like force pushing people. Probably add more if i can think of them. Link to comment Share on other sites More sharing options...
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