Monometric Posted December 4, 2011 Share Posted December 4, 2011 Hi all. I'm realy enjoying the FXAA injecto but the parameters are difficult to predict sometimes.Values have an influence on each other and if you change one parameter another needs to be adjusted etc. So I was wondering if it is possible to make it so that you can define the values of, say, gamma or saturation through key bindings in the game.This could allow precise fine-tuning of the effects as you would see the results immediately. Is this possible even in principle?The config file is a .h file so i'm assuming this needs to get compiled before the shader is used.Is this done dynamicly? Link to comment Share on other sites More sharing options...
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