Jump to content

What may a town/city need?


Almelexia

Recommended Posts

Every larger city has an underworld full of thieves run by a kingpin. With that in mind:

 

How about beggars who follow you around pestering you for money? Have it so you cannot taunt them to kill them (how do you taunt someone who's already at the bottom of the barrel?) However, if you kill too many beggars, you get the resident underworld denizens (other beggars, thieves, etc.) coming after you for either 1) monetary compensation or 2) your blood. They would stop after reaching 20 hitpoints or so and walk away.

 

 

Or how about the possibility that if you bump into a thief they have the ability to steal a miscellaneous item from your pack. After your conversation ends, you could have a script pop up that states "Your pack feels lighter." or something like that....

 

Just some thoughts....

Link to comment
Share on other sites

  • Replies 41
  • Created
  • Last Reply

Both idea are good, very good. There˛s just one thing, I saw a probe of pickpocketing, it˛s important to do scripting that won˛t make all game slow down.

 

 

But both ideas are very good IMO :rolleyes:

mazbe the underwolrd should NOT be made like in MOurnhold, with all and every chamber accessible once you dive in the sewers. There should be many locations, some connected like cemetery , or catacombs, other separated.

Link to comment
Share on other sites

Yeah the underworld should have many entrances and the beggars is already made for the city ;) but with the underground is a great idea. Like if you kill one of them who lives in the underground then you will have a bounty on your head. Not by the guards but by the thieves who lives at the underground. They will come to you at the nights when you sleep to make the work finished. And people should move in and out of houses, that makes the city more in life.
Link to comment
Share on other sites

And there should come some caravans later in the game to the gate of the city, and when the guards comes to meet them, they could attack or something like that. That will add a bit more action to the mod. And sometimes there should come booksellers to the town and walk by the library, and every time they comes by, new unique books that isnt very often in the library will be there. But this is just an idea I will concentrate with the help of cheese lord to make the buildings construct.
Link to comment
Share on other sites

Yeah and some of them are bigger than others. There should be a place to get quests in the tavern, i mean from the people. And if the idea are good there should be a quests to help building up a tavern, go with the economy and look over everything to see that all goes well. And hire some outcasters that could do the dirty work when there are fights at the bar. That sounds good and it isn't so hard to script now when we have the lord of cheese as a scripter for help. And we have other scripters to that could make a bit work in this ideas. But right now we should concentrate in the town at the beginning and make the houses that being built and other things like the travelling people and some other goodies. Should there be people travelling betwen cities, it would kinda good if the player walks currently through a dense forest and realises that he/she sees something. And when the player starting to look better he sees a man walking from another town to the current town the player just were in. And there should be a great idea that just once in the year of morrowind there should be a huge selibrating for something. And because that should just happen just once a year is because there would be so hard to script selibrations many times a year. But under that selibration there can happen much like some people trying to kill a noble in the middle of the horde of men standing there and speaks. With all the huge ideas we got right now we could make quests and much fun things for many gameplaying houts forwards.

 

Almelexia

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...