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Skyrim - Mod Detectives Thread


buddah

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What's a good magic mod? One that makes the weaker schools (e.g. Destruction) more viable at higher levels, and perhaps one that makes magic more interesting to use in general - though in each case, hopefully without overpowering it (as I've heard most magic mods tend to do). Thanks in advance for any help.

Also looking for 1 of these. Heared something of a Synergy Bonus mod which sounds great, but not sure which ones are really great atm.

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Hey guys,

 

I'm looking for a mod that would help with followers staying closer to the player and following the player better. It's frustrating to constantly lose my companions when they take absolutely ridiculous paths around an object, sometimes so long that it takes several minutes for them to catch up with me.

 

Are there any mods that "increase" follower intelligence in terms of path-finding?

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Hey guys,

 

I'm looking for a mod that would help with followers staying closer to the player and following the player better. It's frustrating to constantly lose my companions when they take absolutely ridiculous paths around an object, sometimes so long that it takes several minutes for them to catch up with me.

 

Are there any mods that "increase" follower intelligence in terms of path-finding?

 

I don't think there's a mod like that out there. If there was, it'd be a navmesh overhaul, and thats just begging for even the experienced modders to pull their hair out over how hard it is. There MIGHT be a mod that decreases the radius of how far away a follower can be from you. But, that wouldn't change too much, other than your followers being dangerously close to u when you stop running. :/

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Is there any mod that relieve the restriction of armor enchantments for follower/npc?

I mean, like most skyrim wiki said, only some armor enchantments that works. Fortify archery, fortify one-handed/two-handed, fortify destruction are few that won't works on follower/npc.

Edited by sinari
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