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Skyrim - Mod Detectives Thread


buddah

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Hey guys, i have a question, i once used a mod for combat in which the enemy actually bashed when you power attacked and stuff like that. I tried duel and apparently that's not it.

Other than that i think maybe deadly combat was it, but are there any other mods which really make combat much better? If i could get any suggestions that would be great ^^.

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Is there a mod or console command that makes it possible to fast travel to locations that are on your map but that you have not yet visited. I'm trying to get to Fort Dawngaurd (for some reason the entrance to Dayspring Canyon doesn't work). I've tried the coc command w/o success.

 

Fort Dawnguard Interior:

coc DLC1DawnguardHQ01

Dayspring Canyon Exterior:

coc DLC1DawnguardHQExt01

 

here you can search for "coc" cell codes...

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Looking for a mod for Skyrim that deals with the Light & Heavy armors (not specifically, in general with the armor type). Light armor is quite useless, it has no real advantage over heavy armors, similarly as in vanilla Oblivion.

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Me again folks! I have a problem with saves and mods - I have multiple saves with different mods active for each one, and when I'm loading up a new save I often can't remember exactly what mods should be active. In Morrowind under data files you could see the saves and double click each one which would activate the relevant mods. Is there any utility for Skyrim that does the same thing?

Wrye Bash is what you are looking for :wink:)

 

I recommend go through this advanced readme - especially the part about "saves tab"...

 

.. there are two ways how to achieve what you need:

 

1. by using profiles - so for each character will be automatically switched the appropriate load order (including *.ini files)

 

2. by simply right clicking on desired save and selecting "load masters", so it will atomatically change the load order according to the selcted save game file

 

hope it helps :wink:)

 

Ooh, thank-you!

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Hey guys! Awhile back, I found this mod that added some new creatures to the game, or at least their assets. I don't remember all the creatures added, but two were distinctive and should be easy to find, if anyone knows of this mod. The first was a daedric monster that used the dragon skeleton and had the head of Molag Bal, and the other also used the dragon skeleton, but was made out of bloody bones.

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Hi guys. I'm looking for some cool looking "50 smithing" light armors. I just got my stealth archer to 50 smithing and I do have "Immersive Armors" but there still isn't anything as nice looking as the heavy nordic set. And I really don't want to wear the scaled set. Most decent armor mods I've found only have high level armors :/

 

Edit: Plus it has to be a non-cheating mod. The armor should be comparable to the vanilla armors in terms of stats and materials and no finding it in a chest in whiterun.

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this may have been asked before but theres a minecraft mod out there for minecraft called WAILA. and what it does is when you mouse over any item in the game it can tell you exactly what "package" or mod or whatever, it came from. in skyrim this would play out as, mouse over a tankard it would say skyrim.esm/esp, select a crossbow, it would say daungard.esp/esm is there something like that for skyrim at all. it gets very frustrating when i get an item in the game from some random npc that i never saw before and i have no idea what the item is, where it came from, or what its for. knowing what mod its from gives me the ability to look up its purpose with much more accuracey rather than just hoping that searching the item name on google provides sufficiant results. and when its a very generic item like deamon collar, i get very annoyed because it makes it impossible to find out where it goes...thanks all

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'Evening lads

Looking for a mod(s) that either adds or modifies the behaviour of mage staves by allowing you to actually cast various spells with it - as opposed to the vanilla model of restricting a staff to a certain spell/effect.

For example, if I equip a staff of thunderbolts I'd like to be able to cast any spell (with the "hand" that equipped the staff) without playing around with (re)equipping.

 

Basically, I want to be a proper mage with a command of various magics. Not some knob with a magic stick.

 

Cheers

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