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Skyrim - Mod Detectives Thread


buddah

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hi. pleaz, I want to know what model is used to the hood with Hair.

 

 

 

 

 

 

http://static-1.nexusmods.com/15/images/110/759307-1352928442.jpg

 

 

zzjay and grace darkling hoods with hairs http://www.nexusmods.com/skyrim/mods/28147/?

Tis one seem to be a retexture though. I don't know which.

 

I believe the hood is from Ashara Princes of the Woods.

 

 

No it's actually not from my "official hood mod"

 

the hair is evergreeen,from one of my mod...i made these hoods long ago...didn't really lik ethem,and kinda just dropped them on some site,and never really finished them.

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Just re-posting this, as it seems to have been missed.

 

I'm looking for a mod that that makes it so spell tomes don't vanish when read. I can't find it anywhere.

 

Thank you in advance for your help.

 

Navigate in explorer to: %\STEAM\steamapps\common\skyrim\Data\scripts\Source\

open SpellTomeRemoveScript.psc in notepad

edit the following line:

akActor.RemoveItem(SpellTome, 1)

to:

akActor.RemoveItem(SpellTome, 0)

 

you -should- be able to just edit out the entire event - endevent block but for ultimate maximum compatibility I recommend just changing the 1 to a 0.

 

 

You're welcome!

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Anyone know of a mod that removes dead bodies by letting you turn them into something useful? I remember one for Oblivion that gave you a speell that turned a dead body into a few coins. Something like that would be good.

I got missed, so I'm moving it up.

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Navigate in explorer to: %\STEAM\steamapps\common\skyrim\Data\scripts\Source\

open SpellTomeRemoveScript.psc in notepad

edit the following line:

akActor.RemoveItem(SpellTome, 1)

to:

akActor.RemoveItem(SpellTome, 0)

 

you -should- be able to just edit out the entire event - endevent block but for ultimate maximum compatibility I recommend just changing the 1 to a 0.

 

 

You're welcome!

 

Alright, I'm not using the Steam version of the game. I opened the matching folder in my Skyrim files; there is no SpellTomeRemoveScript.psc. What do I do now?

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