Nephenee13 Posted September 16, 2016 Share Posted September 16, 2016 Ok so the newest NIFScripts seem to let you import Skyrim nifs properly without futzing about, but now I can't figure out how to export them. I can't find any tutorials for the newest scrips for clothes/armor and I try importing a skeleton and then exporting like I did with Oblivion, but its throwing errors.Anyone know how to do this? I can't believe its 2016 and we still can't do this smoothly. Link to comment Share on other sites More sharing options...
ZeroKing Posted September 16, 2016 Share Posted September 16, 2016 (edited) I tried this a while ago, and it worked: http://beyondskyrim.org/2016/04/24/exporting-blender-2-7-skyrim/ I just grabbed the Nif Exporter, added it to Blender, and set it up; don't bother with the whole NifUtilSuite stuff. The only problem is that Blender 2.7+ doesn't seem to save my settings, so I have to export manually (by selecting Skyrim as the game during the export process every time). I also referred to this forum for troubleshooting the export process (where I found out that you need to set Skyrim as the game during export): http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=5988 Edited September 16, 2016 by ZeroKing Link to comment Share on other sites More sharing options...
Nephenee13 Posted September 16, 2016 Author Share Posted September 16, 2016 Does that work for clothes/armor? because thats the issue I'm facing. The tutorial is for statics Link to comment Share on other sites More sharing options...
ZeroKing Posted September 17, 2016 Share Posted September 17, 2016 Makes no difference. When you export with your skeleton and mesh rigged together, Blender 2.6 (and newer) saves them as they were imported. Now you do need to re-edit the details for the BSLightingShaderProperty (and etc), because it just saves the texture path and a generic BSLightingShaderProperty subset. You can do that in either Nifskope or in Blender itself; I find easier just to copy-paste the BSLightingShaderProperty block from the original .nif to the newly-exported .nif file. Link to comment Share on other sites More sharing options...
ZeroKing Posted September 17, 2016 Share Posted September 17, 2016 Curious: what's the error you're getting? Bad bone export? Blender 2.7's nif exporter scripts are still at the alpha-dev stage. Perhaps you could fix the bone weights or add it in differently? Link to comment Share on other sites More sharing options...
Nephenee13 Posted September 17, 2016 Author Share Posted September 17, 2016 This is the error I'm getting: http://i.imgur.com/t1C3yup.png Link to comment Share on other sites More sharing options...
ZeroKing Posted September 18, 2016 Share Posted September 18, 2016 Ok, yeah. Armatures are not actually supported in Blender 2.7+ yet. Try using, say, Outfit Studio or Mesh Rigger to rig and weight your mesh. I used Mesh Rigger to add comparable weight paints and then in Outfit Studio for precision stuff. I do mesh shape editing in Blender only. Something happened with Blender, ever since it was moved to Python 3.4 (I know it's actually harder to work with the newer Python releases, your example is one of them). Link to comment Share on other sites More sharing options...
bendrtron Posted April 30, 2017 Share Posted April 30, 2017 Got problem with "Nif version dffer!" I have lastest Blender and niftool but but still cant copy branch from vannila file ,cause file version is 20.0.0.5 and Clipboard Data Version is 20.2.0.7 . Changing version in options didnt help. Any solution ? Link to comment Share on other sites More sharing options...
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