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Gothic Orpheus Project - Looking for people who want to take a part in mod!


9WIND

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Welcome. Today I wanted to present to you one of biggest projects ever made for skyrim. The mod is called Orpheus. It'll be a mod set in the universe of the famous German game, Gothic. It'll be total conversion of the game so you'll be able to see a lot of famillar things from Gothic implemented into the mod. The story starts a couple of years after death of the main hero. You'll be able to visit famous location from Gothic 1 and 2. The storyline itself will be based on the fall of the Myrthana. Scattered towns of the kingdom are weakened after the civil war, but that's not the the most prevalent danger. Massive hordes of orcs have started roaming and pillaging lands of Nordmar. Your story begins when you're caught by orcs and forced to sail with them to the nearby islands of Khorinis, where you wait for execution. The game will run on skyrim engine with a couple of tweaks and fixes. We"ll do our best to recreate climate of Gothic. We're planning on having around 30 hours of main story line with about 100 hours of side quests, and there are nearly 300 NPC and most of them are from the world of the Gothic. In addition to this, we have atmospheric soundtracks, as well as alternate endings for quests.


We are looking for people who want to take a part in this project or just help us.


PM me if you are interested


Some very very very early screens


http://i.imgur.com/P3fuP5y.jpg?2


(way to freemine)


http://i.imgur.com/0WHGe5s.jpg?1


(rebuilded new camp concept)


http://i.imgur.com/RexEcUP.jpg?1


(fire mage library)


http://i.imgur.com/L5w0cMQ.jpg?3


(around free mine concept)


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You've only just arrived here and you already want people to work for you?! If you want to recruit modders you might want to post what you or your team has made.

Would've been a good idea to remove the snow. Some others have tried to bring Gothic to life, I think it was abandoned and then became open source. It looked great, should still be up on the nexus.

I wish you luck!

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Thats why i wrote pm me if u interested for more details and i dont want people to work for me, i am looking for people who want to work with us if they are interested and want to create something big. Snow is the part of north Valley of Mines after g2. Story starts a couple of years after death of the main hero so it's completely different story. Thanks for wishing me luck! I hope we will not become "others who tried to bring Gothic to life"

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More 1/2 rude reply's ...

 

Looks great (from what I see here) ... Getting others to work with you on a mod seems to be one of the hardest things to accomplish here.

I love how some create a whole new game out of the kit. A project of this type needs a lot of love. I wish you luck ...

 

Just a suggestion here ... Maybe list a few things you're looking for from others or how you would like them to help. Many will pass this by feeling they

probably lack the skills or knowledge to help out ...

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Thank you man, you are completely right with list a things we are looking for from others. First we need an own masterfile, because it is inappropriate to create gothic mod in skyrim, same for scripters(papyrus). We want to do this as separate mod from tamriel, like Enderal. It's not rude reply's - criticism is worth so much more than compliments.

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Thats why i wrote pm me if u interested for more details and i dont want people to work for me, i am looking for people who want to work with us if they are interested and want to create something big. Snow is the part of north Valley of Mines after g2. Story starts a couple of years after death of the main hero so it's completely different story. Thanks for wishing me luck! I hope we will not become "others who tried to bring Gothic to life"

It was a joke based on the one of the first things that is said to you when you arrive at the colony.

Check their mod out, might be helpful.

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Yeas i know that "G1 Location in skyrim" and already talked with gothic brothers(owners). It's very helpfull, thank you for information. Not sure if u played this mod, but its laggy especially oldcamp without interiors, but still Valley of mines changed a lot after g1, sad the clutch locations dont exist anymore in g2(freemine,canyon,banditcamps,hugeorc/swampcamp territory and others). We'are gonna bring them back with new ones.

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