welwork Posted January 30, 2008 Share Posted January 30, 2008 I'm pretty new to Blender but have made several models for Oblivion and am generally getting on fine, but have used several workarounds. I have reached the stage when the workarounds aren't good enough though. 1. I want a model with 2 different textures. I can UVmap 3 sides of a cube to one texture (image) and the other 3 sides to another image within Blender, but when I export it to an Oblivion .nif it only displays one of them. Does anyone know why, or where I can find out how to do it? 2. I have made 'square' interior rooms by modelling each wall individually and just placing them in a square in the construction set, and obviously the collision works, as each wall is a flat surface. In a round room though the collision is boxing in the whole model, rather than just following the walls, so rather than bouncing off the walls from the inside of the room the player can't even get in there. I have only managed to get a collision mesh to export using 'scripts-mesh-hull', is there another way or am I doing something else wrong? Hope someone can help, and thanks in advance. If not, is there anything better than blender I should be using? What did Bethesda use for example? Link to comment Share on other sites More sharing options...
welwork Posted February 22, 2008 Author Share Posted February 22, 2008 If anyone is interested I fixed this myself. You need to use more than one object in the same model. Each object can have it's own UV textures and it's own collision mesh. To add new objects you need to be in object mode, not edit mode, otherwise it doesn't work. Hope this reply helps somebody. Link to comment Share on other sites More sharing options...
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