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Mod issues


TidWop

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I've had zero issues with mods until recently. Now whenever I try to enable all my mods, my game crashes when I fast travel, or leave the town I'm in. After process of elimination, I figured it was the "Detailed Bodies" mod that was crashing my system, but after enabling other suspects (that survived process of elimination), it resumed crashing. The only ideas I have are that system resources are apparently at their limit (GTX 580 x2 SLI, i7 960, 6GB Corsair Dominator), or that certain mods conflict with each other. Any, and all help is appreciated, thanks.

 

A list of all my mods: http://i851.photobucket.com/albums/ab80/Mikefosho/NexusModManager.png

 

I usually had them all enabled, until my recent issues. With the current configuration of my enabled and disabled mods (as shown in the link), my game runs fine with crashing.

Edited by TidWop
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I don't know what's causing your problem, but I'm certain I know what's not: weapon/armor/body/building retexture mods.

 

A re-texture mod only provides a new image for the game to superimpose onto the mesh of an object. If the new image is incompatible, what usually happens is the game will either revert to regular (if it can't read it for the object in question) or you'll get some funky broken textures.

 

If you can get into game just fine and futz around in the town with nothing going cockeyed on you, rest assured it's not because you have a far more detailed image pattern on the character meshes-- especially since you're running a far better system than me. (Vapor-X Radeon 5770, Pentium Dual-Core E5200 2.50GHz, only four gig of ram.) If I can run almost every one of those mods myself with relatively no slowdown (versus vanilla Skyrim) I'm fairly certain your rig should be fine

 

I would try disabling the Enhanced Distant Terrain mod and... maybe the Arcane Enchanter blur fix. I'm not sure how either of those work (I don't use 'em), but that's what I'd do. If the texture changes are loading fine in town, they're definitely not an issue unless you get massive framerate bogging just by looking at a couple people (and you shouldn't, for the aforementioned rig-based reasons.)

Edited by mindinavoid
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