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A player home..


apixaez

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requirements

 

1 - only 1 loading screen between the real world and your storage/bed - most have 2+++ loading screens

 

2 - at or very near a fast travel point - either provide a new travel point or place strategically

 

3 - indoor cooking - campfire, working stove or hotplate

 

4 - convenient storage - must be arranged for ease of use - or have auto-sorting functionality

 

5 - Craft table and reloading bench - with storage directly connected to each (either over or next to) - who wants to walk around for that one needed piece for the project

 

6 - "well rested" bed - some house mods don't have this

 

7 - possibly - room for trophies -- think armor mannequins from Oblivion

 

 

quest is nice, but remember you most need a safe house when you are a very low level character - so the quest should not be too demanding

 

so you could make parts of this "upgrades"

 

 

I like a lack of convenience in your home. It makes sense to cook at home, but it really doesn't make sense to have a personal water purifier, at least in my opinion.

 

 

I like having to need to leave my house and go get something my house needs, too. Making my house have a continued cost through sustained habitation feels right to me. I'd even like little mini-events where something about my house breaks and I have to fix it. Something like that.

 

This^^^^^^^^

 

I also prefer cramped spaces and a lot of corridors...Mostly because I really really really really want a spaceship hideout(Think Bebop.). But for now I settle for Underground hideout.

Edited by ModelV
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