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Multi select meshes (bhkcollproxy helper 3DSMax)


BangARang2016

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Put down a bhkRidgidBody first and as many bhkCollProxy's as you have mesh parts that you want collision for. Set each proxy to have a single mesh and then set your rigid body to have all the proxy's. When you go into Nifskope you will need to update the resulting MOPP collision or else it will fail in game.

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