BangARang2016 Posted September 17, 2016 Share Posted September 17, 2016 When adding collision to a model, is it possible to add multiple meshes at the same time to the bhkcollproxy, or am I stuck adding one at a time.... Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 18, 2016 Share Posted September 18, 2016 IIRC the fighter jets (by Rivet City) seem to have two separate collision meshes. Link to comment Share on other sites More sharing options...
mindboggles Posted September 19, 2016 Share Posted September 19, 2016 Put down a bhkRidgidBody first and as many bhkCollProxy's as you have mesh parts that you want collision for. Set each proxy to have a single mesh and then set your rigid body to have all the proxy's. When you go into Nifskope you will need to update the resulting MOPP collision or else it will fail in game. Link to comment Share on other sites More sharing options...
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