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Mod Load Order Noob


irxson

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So I'm almost finishing testing my HUGE clutter/mess of mods, and for future proofing I'm backing my override folder and I want to leave it with a proper folder organization so that I know which mod is which.

My current problem though, is that I have at least two texture mods that cover each other gaps, but how do I choose which one will be used for conflicting files?

In short, How does Load Order work in the override folder?

Edited by irxson
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Mods are read into the game in a strict alphanumeric-by-folder-and-subfolder order.

 

The basic process is as follows:

 

1. Look in "\[player's documents]\Bioware\Dragon Age\packages\core\override".

2. Anything there? If yes, read list of filename(s) alphanumerically and hold path and filename(s) in the queue.

3. Any subfolders? If yes, read first subfolder (alphanumerically).

3a. If a filename matches one previously encountered, replace the path in the queue with the current path, then continue.

4. Any sub-subfolders of the current subfolder? If yes, read first sub-subfolder (alphanumerically) and repeat.

5. Any more subfolders? If yes, read next one (alphanumerically) and repeat.

.

.

.

n. When no more folders to search, use all files currently in the queue.

 

Whichever file (of a particular name) is encountered last is the one actually used. Since a player can name folders and subfolders anything at all, two players with the identical set of mods might have very different sets of "active" ones.

 

So is that the "Load Order"? Not in the sense most people mean when referring to BethSoft games. There's no "list" where one can move things around. It simply depends on the folder and file names.

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Mods are read into the game in a strict alphanumeric-by-folder-and-subfolder order.

 

The basic process is as follows:

 

1. Look in "\[player's documents]\Bioware\Dragon Age\packages\core\override".

2. Anything there? If yes, read list of filename(s) alphanumerically and hold path and filename(s) in the queue.

3. Any subfolders? If yes, read first subfolder (alphanumerically).

3a. If a filename matches one previously encountered, replace the path in the queue with the current path, then continue.

4. Any sub-subfolders of the current subfolder? If yes, read first sub-subfolder (alphanumerically) and repeat.

5. Any more subfolders? If yes, read next one (alphanumerically) and repeat.

.

.

.

n. When no more folders to search, use all files currently in the queue.

 

Whichever file (of a particular name) is encountered last is the one actually used. Since a player can name folders and subfolders anything at all, two players with the identical set of mods might have very different sets of "active" ones.

 

So is that the "Load Order"? Not in the sense most people mean when referring to BethSoft games. There's no "list" where one can move things around. It simply depends on the folder and file names.

 

This is exactly what I was talking about, thanks for the explanation. I wanted to know how to name my folders in order to make some mods overlap others in the case of conflicts.

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