DWooT Posted September 17, 2016 Share Posted September 17, 2016 I am working on my next mod that will be Outfitting Trashcan Carla. But I also wanted to try my hand at giving her two guards like the other traveling merchants. Looking at the Quests & Packages in FO4Edit and the Scripts in CK it seems that Carla is virtually identical to the other three merchants and that the Scripts are identical. So I focused on making edits just to the Quests and Packages to match up with the way the other three merchants (Lucas Miller, Cricket, and Doc Weathers) were written. So I've done what I thought I would need to do, including changing the Quests to remove the "Run Once". While in-game, I used console commands to stopquest and startquest. But I am still not getting my two new guards to appear with Carla and her brahmin. I've included my existing plugin for anyone who has a spare moment to help out a new mod author. https://drive.google...OTFkdGFmVnZLTEE Thanks in advance for any help. Link to comment Share on other sites More sharing options...
DWooT Posted September 18, 2016 Author Share Posted September 18, 2016 Tried starting new game to see if altered quests/packages would work. Now I've managed to prevent any of the merchants or guards to be created. Here's my current plugin just in case someone is up for lending me a 2nd set of eyes. https://drive.google.com/open?id=0B-j8D-o5MnZpaGI5RlZMLS1IMnc Experimenting I found that my current plugin seems to prevent the Caravan Main Quest from starting. Using console, I tried startquest dc8fb and it still remains stopped/disabled. Using console, resetquest dc8fb did run/enable the quest but all of the sqv are set to None. Link to comment Share on other sites More sharing options...
Recommended Posts