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Lvl list Heavy weapon inclusion bug - Oddly frequent "hits" on the table


Thirdstorm

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Looking for a little Advanced help....

 

I've been playing with leveled lists for a while, and a number of my "findings" & work have gotten rolled into RaiderOverhaul recently, however I also thought I introduced a bugged list, but as of today I'm not so sure..

 

Background:

Playing with RaiderOverhaul and creating a "Restored content" set of patches was fun, and while making the tweaked leveled lists for Power Armor and Dreadnaught armor I played with modifying clothing and weapons as well.

For the better part of 2 months on my personal set of patches I had added a low chance minigun to the raiders weapon table for more random chaos, and enjoyed the heck out of it, but when I added that change to RO 11.1 things went nutty.

 

4 out of 5 Raiders spawned with Miniguns..

Now I had not "played" in about 2 weeks, other than working on mods, so I thought it was something I did, I scrubbed the leveled lists I created, removing the entries, but still saw reports of the minigun showing up.

 

Finally after a week of pulling my hair out I got a user of RaiderOverhaul to work with me, checking his version of RO in FO4Edit for any reference of the minigun or list (it wasn't there) but it turned out he used ModernWeapons, which adds a minigun to raiders..

 

Checking a few other mods comments sections I'm seeing added "heavy" weapons seem to be being "hit" by the table with odd frequency.

To test it I finally installed "Modular Simonov PTRS-41 Anti-Tank Rifle by MJP2008" COC'ed to Federal Ration and I found no less then 5 Raiders with PTRS's...

 

So what changed in the last few weeks (or did I just lucky before September) causing FO4 to hit on the "Heavy Weapons" table with insane frequency.

 

If it's not a recent change, how can I included new heavy weapons or changes and not have it come up with insane frequency?

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Check that lists with weapons being added have "Calculate for all levels <= player level" flag set, otherwise only the highest level entry close to the player's level will be used (and I assume by logic this would be the heavy weapon). By the way CK has preview button for leveled lists results for quick testing, no need to waste time in game now as in previous titles.

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Zilav,

 

Great suggestion, yes, that's checked (or rather left as default for vanilla lists being modified)

Also Tried:

-Having a level requirement (or none to see if there is a change)..

-Cloning Vanilla lists and adding the weapon on that, then adding the cloned list as a feeder into the original vanilla list to add an even larger buffer.

 

Thanks! Didn't know about the Preview button, I'll take a look.

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So...

Thanks for the tip regarding the Preview.

 

I double checked I had made no edits to the base list for calculations.. Solid, no problems.

 

Made the edits to CK to allow it to open multiple masters, no problems

 

Opened the lvled list merge test file, no problems.

 

Hit "Preview Calculated Results" about 20 times... Normal Outputs of a nice random pool of weapons..

Live... INSANITY!

 

Loaded CK again and took a closer look, FO4Edit shows " "Calculate for all levels <= player level".... CK does not.

 

Tripped the flag in FO4Edit, saved, opened again in FO4Edit, tripped it again, saved.

 

Checked in CK... now showing correctly...

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Sorry for the delayed reply.

 

Thank you again for the assist, appeared to be a bug in FO4Edit, showing as "Calculate for all levels <= player level" as correctly flaged

Grateful for the reconfirmation that was correct and the suggestion to check in CK.

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Sorry for the delayed reply.

 

Thank you again for the assist, appeared to be a bug in FO4Edit, showing as "Calculate for all levels <= player level" as correctly flaged

Grateful for the reconfirmation that was correct and the suggestion to check in CK.

I just checked myself and FO4Edit shows that flag properly, so the issue was elsewhere in your case.

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