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Ideia for a Skyproc patch to balance Armor and Price for all items


Gradashy

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I have many mods that add new Armors and Weapon (and I think you too), but certain mods have some problems with balance of prices and even stats... And this make the game very exploitable. My ideia is create a Skyproc Patch that balance this, how?



Item stats and prices is based in Materials required to craft (of course the patch works only with mods that add new craftable items), Number of Materials, Type (helmet, chest, boots, hands, other, etc), Perk Required, Enchant, Class (cloth = 0, light = 1, heavy = 2)



The formula is:

For Armor: (((M * N) + T + P + E) / 5) * C

For Price: ((M * N) + T + P + E) * (C + 2)


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Example - 1: A Cloth Dress Item that require:

1 leather (20g)

2 leather strips (5g)

Chest (20g)

No-Perk (0g)

No-Enchant (0g)

Class: Cloth (0)

Result:

Armor status is (((20 * 1) + (5 * 2) + 20 + 0 + 0) / 5) * 0 = 0

Price is ((20 * 1) + (5 * 2) + 20 + 0 + 0) * (0 + 2) = 100g


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Example - 2: A saphire circlet

1 Silver Ignot (40g)

1 Saphire (350g)

Circlet (5g)

No-Perk (0g)

No-Enchant (0g)

Class: Cloth (0)

Result:

Armor status is (((40 * 1) + (350 * 1) + 5 + 0 + 0) / 5) * 0 = 0

Price is ((40 * 1) + (350 * 1) + 5 + 0 + 0) * (0 + 2) = 790g


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Example - 3: A Heavy Ebony Armor

4 Ebony Ignot (80g)

2 Leather (20g)

4 Leather Strip (5g)

Chest (20g)

Ebony Perk (200g)

No-Enchant (0g)

Class: Heavy (2)

Result:

Armor status is (((80 * 4) + (20 * 2) + (5 * 4) + 20 + 200 + 0) / 5) * 2 = 240

Price is ((80 * 4) + (20 * 1) + (5 * 4) + 20 + 200 + 0) * (0 + 2) = 780g


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Like you can see, on example 1, it's just a simple cloth Item, it don't have any armor and is cheap, but the example 2 we have a saphire circlet which don't have armor but is very expensive, and the Ebony Armor have a great Armor and a Expensive Price. This can make all items be balanced in the game. I don't know if this is possible to do with Skyproc but it's my ideia to balance everything :)



Sorry about my english and too much math >.<

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