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How to make dialogue start combat?


SigmundHansen

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I'm making my first mod. It's very simple; you enter The Sleeping Giant Inn, this guy runs to you and starts talking. He will challenge you, and you can say no and he will leave or yes and he will fight. But how do i make him fight you? And how do i make him apporach you?

 

Btw not a brawl battle, full on combat. I also want his fists to do more damage, how to do that?

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To make him approach the player, you just need to add a force greet package (google it)

 

To start combat

 

In your dialogue script window, generate a script (utility. Wait(1) is a good one.) Once generated, create an actor property that points to the player (playerRef) . now in the dialogue script window type:

 

akSpeaker.StartCombat(playerref)

 

This will initiate combat against the player by the person who said the line.

 

Hope this helps

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