cojaca2 Posted December 5, 2011 Share Posted December 5, 2011 I've been working to overhaul the leveled lists so that the most common items are the most common at all levels, but rare items can be found even at low levels. While doing this, I am trying to still maintain progression of the items that you find so that there is reward to leveling up. And is there really no other way to do it than to add over a hundred items to each list to balance out the probability? That alone was ridiculous enough, before I realized that one can not copy the data from a leveled list into another list, meaning that I would have to manually make those changes all over again for different lists that contain the same items. It escapes me as to why Bethesda would not include an actual way to change the percent chance of a particular drop, which would make this whole process so much easier even without the ability to copy the lists. Link to comment Share on other sites More sharing options...
PrettyMurky Posted December 5, 2011 Share Posted December 5, 2011 http://obse.silverlock.org/obse_command_doc.html#Leveled_List There'll be things in there that will get the job done. Link to comment Share on other sites More sharing options...
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