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Seviche's Rules for Roleplaying


Seviche

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250 hours in and i pretty much follow all these rules and have since day 1, the only things i don't do are the walk in heavy armor rules and the ones that follow it, never thought about it,

 

 

As for arrows, i never gave it much thought either i just end up carrying all of them LOL...may change that

walk in towns and buildings? already do that

no fast travel? never do it

horse? i have one but don't use it much, find it to be a waste of time and gold as i always end up running everywhere.

 

As for others i may adapt to those also. :D

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What is your goal with these rules?

If you are trying to make the game more realistic you are failing :tongue:

Care to clarify? I mean, besides my not removing all those dragons that tend to take the realism out of the game.... :whistling:

 

Thats the thing, this is a fantasy game so where do you draw the line?

I have nothing against setting up your own rules in a game, that is great i do it myself. The thing is i cant see why all these rules are more realistic than playing without them.

It is hard for me to see how being able to cast spells, taking multiple arrows to the head is more realistic than running around in heavy armor or be able to carry around 2 sword and a mace.

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What is your goal with these rules?

If you are trying to make the game more realistic you are failing :tongue:

Care to clarify? I mean, besides my not removing all those dragons that tend to take the realism out of the game.... :whistling:

 

Thats the thing, this is a fantasy game so where do you draw the line?

I have nothing against setting up your own rules in a game, that is great i do it myself. The thing is i cant see why all these rules are more realistic than playing without them.

It is hard for me to see how being able to cast spells, taking multiple arrows to the head is more realistic than running around in heavy armor or be able to carry around 2 sword and a mace.

It's not about making the game more realistic, per se, it's about making my behavior more realistic despite the game's every attempt to keep me from doing so. I'm establishing arbitrary limits on my own behavior because the game won't. The game wants me to be the superhuman (or super-argonian) dude that runs everything and kills dragons (with a little help from my horse). I'm saying "It's great that I can run every guild in Skyrim AND decide which faction wins the civil war, but all this heavy armor is too heavy to really run in, so I'll walk instead of running everywhere, for hours on end. At least until I buy a horse."

 

Simply put, the game has no real limits, so I'm throwing my own in. I can't really make it so that taking an arrow to the head kills you (yet), so I have to make do with what I can do. The limits I use make sense to me and add challenge to the game in a realistic manner that I find believable. You may find them retarded, stupid, or even unrealistic. Right-on. I'm just presenting an alternate method of playing the game that some may find interesting and even enjoyable. At the very least, I'm hoping it will make some think about the way the game has them act in the game world.

 

It's also my way of giving the game a middle finger until the CS comes out. "You say I can run 100 miles in full plate armor? Well... I refuse! I'll walk! Ha! Take that!" It's not for everyone. :thumbsup:

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  • 1 month later...

[*]a) A bow is not considered a primary weapon no matter how much killing you do with it. You may still only carry one of them.

[*]b) Arrows are exempt from any rules. Enjoy your quiver the size of a Toyota truck! Or, find a weight mod and apply your own guidelines.

 

Historically, archers in military organizations carried 3-5 dozen arrows and no more. Modern-day recreational hunters tend to carry no more than 2 dozen. Take that into account when deciding how many arrows your character is capable of (or interested in) carrying.

 

Here's something to discuss: If a player owns a horse, should they be allowed to fast-travel between villages and cities? Seeing as horses can outrun most random encounters (wolves and bandits), this could be seen as a viable caveat for Travel Rule #1.

 

Owning a horse shouldn't be an excuse to allow fast travel. Travel on horseback is an interesting, if slightly faster, method of travel in its own right, and using the horse to flee from danger (or dismounting at a safe distance to sneak up on an opponent) adds to my immersion.

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From my perspective (US Marine) heavy armor as we think of from our real life history would make running extraordinarily tiresome, but no more so than the gear and supplies modern Marines carry, sometimes concerning machine gunners you could be talking in excess of 130 pounds of gear/equipment. Believe me when I tell you that you can cover immense distances while encumbered to your limits, if for no other reason than you must. The physical conditioning of modern Marines and soldiers, and the mental will they/we are ingrained with is really amazing in terms of pushing the human body to its limits.

 

The differences being mostly the material used and the flexibility afforded by heavy armors are severely limited, which makes me think of the movie "A Knights Tale" where the female blacksmith "found a new way to heat the metal" and she makes the hero a set of super-light armor for the jost tourneys. So my RP mind takes this and says, between the dwarven materials and craftsmanship and the same of the elven persuasion and the "reverse engineering of daedric" armors has afforded the realm of Skyrim the combined knowledge to make Armor that is more flexible and allows more movement than the armor from our past that we equate it with.

 

Keeping all that in mind I have chosen to run freely while outside the cities, but I do limit the amount of travel I do in one "in game" day. I usually look at the map and make up my mind as to how far my character can make it in one day if he manages to avoid any unpleasantries with the wildlife, trolls, dragons or bandits or what-have-you. I pick a spot on the map that is my end of day stop. It does takes some self discipline to keep from going further, especially later in the day when I need to shut it down and go to sleep myself as I am really addicted to playing.

 

I have all but avoided horses, due to the lack of mounted combat, no saddle bags or other "storage" and the fact that they act in bizarre ways concerning combat - combined with the idea that they are all the same irritates me!

 

There should be different classes of horses with different advantages/disadvantages - in fact I am working on a post/topic concerning my dream scenario for Skyrim Horses!

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[*]b) A dragon flying around but not attacking the player is considered impending combat, but only if the player actively hunts and attempts to kill the dragon. This means the player is in combat and may run as normal.

 

Well in my experience, it's not impending combat. It's a dragon with a lot of patience and intelligence. That *censored* dragon is going to keep buzzing around moaning when I chase it. But when some vampires or bandits pretending to be imperials start fighting me, the little panzy has no problem floating over to me and start blowing ice storms at my back. Like I said, it's intelligent; for not facing me in direct combat. Too bad dragons repopulate like bunnies.

 

My point is, you can never hunt a dragon. They hunt you.

Edited by R3Q
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all this armor/running suit/ how many weapons/gear can a PC have can be more easily solved by limiting the inventory capacity to lower values. I'm quite sure that it's not hard to make a mod or self impose a maximum limit for what a char can carry with and still be able to run/walk/sprint. It can also be modified depending on race. so let's say that an orc could carry max 250 whatever units are used in game, while an wood elf would have 150 as an upper weight limit. Or even class related - warriors more weight, mages less.

 

And speaking of Rp rules, maybe reducing the number of potions a PC can have with him at one time would also add to "realism". i'd say 10 would be a good number.

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Just something I want to throw out there about how I sleep:

 

If it's night time and an inn is nearby, go rent a room and rest - unless you just slept. I always make sure to get around 9 hours of sleep in game when I'm sitting around the cities. Bed by 10-12, up at 7-8. If I go into a dungeon, it's early in the day and I normally get out at around 1am, then I hit the nearest inn and rest for a day or so. Same goes for heavy traveling. At most I I try to sleep every 2 days - thus keeping me in a city for around 3 days before heading out again.

 

It's hard to keep a strict sleep schedule with no Essential Needs mod, but still something to use.

 

Can't wait until we get that CK -.- I want a campsite like Oblivion.

 

That's sensible but nine hours is way too much. I don't know about you but I never sleep more than 6 hours in real life. ;)

 

Average adult only needs 6 hours (minimum), any less and you will become sleep deprived, no matter how much caffeine you have :P

 

It's called an "average" for a reason. Some people seem to need lots of sleep, some not so much. Many people who need more and up the average are actually just not sleeping well.

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That's sensible but nine hours is way too much. I don't know about you but I never sleep more than 6 hours in real life. ;)

 

To be fair you're probably not lifting armour and fighting with swords 12 hours a day.

 

When I was working landscaping/construction there was no way I could function on 6 hours of sleep, my body would shut down.

 

Resting your muscles is not the same as sleeping. You can be awake while resting. Sleeping actually involves many activities and functions.

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