Sativarg Posted January 31, 2008 Share Posted January 31, 2008 Useless bull poot Link to comment Share on other sites More sharing options...
KomaruKirinashi Posted February 17, 2008 Share Posted February 17, 2008 Well, I downloaded this, and created an OMOD, but it doesn't seem to be working. By that I mean I see NO difference at all when I'm in game. I'm curious to know if this is perhaps a conflict issue or something I've done completely wrong. Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
DarkAnsem Posted February 17, 2008 Share Posted February 17, 2008 damn, is this performance-intensive if compared to stock textures? Link to comment Share on other sites More sharing options...
Sativarg Posted February 18, 2008 Author Share Posted February 18, 2008 Well, I downloaded this, and created an OMOD, but it doesn't seem to be working. By that I mean I see NO difference at all when I'm in game. I'm curious to know if this is perhaps a conflict issue or something I've done completely wrong. Any help is greatly appreciated. Be sure the textures are going to the right folder. An omod can still put files in the wrong folder if the structure of the archive you OMOD-ise is incorect. If you just went strate from 7z to OMOD then I'll bet you got "C:\Program Files\Bethesda Softworks\Oblivion\Data\QTP3Redimized\textures\" http://devnull.devakm.googlepages.com/totoworldTOTO Main QTP3 RedimizedWhat, yet another QTP3 reduction pack? Well, this one is different from the others. Bomret has done an amazing job of preserving the unique, high-resolution, details of Qarl's textures. (Note: since I helped out on this project, I may be somewhat biased in its favor, but probably not unreasonably so). The name "Redimized" means Reduced and Optimized together -- which explains the intent of this release pretty well. Almost every QTP3 texture has been tweaked by hand (no scripts) using a very complicated and time-consuming process to achieve the best possible results. Special attention was given to the normal maps -- regenerating them, editing them, and deciding whether they should be reduced or not. All of Qarl's unique features, such as tweaked mipmaps, etc., are preserved as much as possible. As a result, QTP3 Redimized runs much smoother than the original QTP3 with only a very minimal loss in visual quality. For best results, users who have a 256Mb video card should also have at least 2Gb of RAM. The game will still stutter in some places, but you can minimize this by using Streamline or a similar mod to reduce the burden on your system. Users who have a 512Mb video card should have no performance problems using this mod. If you still encounter problems, then you probably have some other VRAM-intensive mods running, such as AEVWD. In cases like this, you may want to add Bob Markinson's QarlTP3 Reduced (see below) after installing this mod. You don't need the original QTP3 package to use QTP3 Redimized -- it already includes all the textures and meshes (even the fixed meshes from the latest UOP-Compatibility Patch are already included). Screenshots: | 01 | 02 | 03 | 04 | 06 | 07 | 08 | 09 | 10 | many more | This is great I am using the following replacers:QTP3 Redimized: described above. Optimised Distant Land MAX 1.0[/i]-readme"]Performance Improver--------------------Optimised Distant Land MAXOblivion uses a number of 3D meshes (*.nif) for far Distant Terrain when outside. At any one time there may be around five or more of these meshes required to be rendered by the game engine at any one time. Each one may be 10 000 polygons and cause strain on low end cards. Particularly when user made body mods and an armors mods are used which range in polygon complexity from 10 000 ->100 000 polygons. This replaces Oblivionfs default Distant Terrain LOD meshes (*.nif) with optimised meshes using a professional reduction tool. Idea is originally from "Optimized LOD Landscape" http://www.tesnexus.com/downloads/file.php?id=2833 by fuc847 and now expanded. The original Oblivion Meshes use a curious repeated box circle method for its vertices placement, the reasoning which is beyond my current understanding of 3d modeling. Reduced_Distant_Land_Textures[/i]-readme"]Reduced Distant Land Textures MAX 0.9------------------------------------- This is my own personalized reduced Distant Land Texture/Normal Map texture pack. It is aimed for my Nvidia Geforce 8400M GS in order to run texture setting to "High" as this card is on a 64-bit bus which affects it texture bandwith capacity however it will suit other users with low end cards on 64-bit bus and/or 128MB Dedicated Video Ram or less. It resizes the standard Oblivion/SI distant land textures from 1024x1024 resolution to 512x512 resolution using bicubic filter. Some loss of detail may be apprent but will have the benefit of lowering texture and resource usage and help fix stuttering and performance issues when outside in Oblivion and SI landscape.I am using both Normal maps and the reduced textures "Reduced Distant Land Textures MAX 1.0" but now both files are here Optimised Distant Land MAX -Optimised Landscape LOD MAX - Detailed TerrainDetailed Terrain updates the technology usedto render the game's terrain textures. Thetraditional shader simply fades from onetexture to the next, creating ugly, muddylooking transitions in many areas. The newshader uses alpha information added to eachlandscape texture to mask the textures whenthey are blended with the textures belowthemDetailed Terrain - Beta IDT Texture Pack - Unique LandscapesDT Texture Pack - Shivering Isles I am also using Streamline in its default mode as installed.My frame rates are quite acceptable for having an old Geforce 6400 GT and running with HDR, large textures, 1152X864, distant landscape buildings and trees selected. Also using RPG-Blackdragon's ATI3.0 ShaderDescription:This Mod works only with graphiccards which have 3.0Shader and gives you 5-10 % more FPS!OK:In the Oblivion-folder are 19 different Shaderpackages. Depending on the graphiccard it will use another. You can replace your own with the Shaderpackage19, the reason of this is that your graphiccard uses 3.0 Shader! I have in this MOD patched the failure that with the Shaderpackage19 the dynamic HDR is cancelled! Cleartext, you can use the Shaderpackage19, you must not resign of the dynamic HDR and you have more FPS! Link to comment Share on other sites More sharing options...
Sativarg Posted February 18, 2008 Author Share Posted February 18, 2008 UPDATE:Qarls Texture Pack 3 Redimized and Further Reduced OMOD is now coming to the NeXuS in OMOD form! :thanks: tomerk :thumbsup: :thumbsup: :thumbsup: Link to comment Share on other sites More sharing options...
danielsaaan Posted June 25, 2011 Share Posted June 25, 2011 (edited) hello, I'm sorry for up but I need help for a thing. I wish to install only a part of the textures pack: can you suggest to me how to do that? I wish to install only indoor textures: not outdoor. can anyone help me?thanks a lot,by Daniel Edited June 25, 2011 by danielsaaan Link to comment Share on other sites More sharing options...
trag3dy Posted June 26, 2011 Share Posted June 26, 2011 (edited) That will be a pain to get each folder out. Basically you want the clutter and architecture folders. More specically these: Data\texture\clutterData\texture\architecture\<locationname>\interiorsData\meshes\architecture Or, if you're using a different high-res mod for the outside. Install all of Qarl's textures first, and then install your other mod overwriting Qarl's textures in the process. If that mod doesn't have inside textures then only those will be left. Edited June 26, 2011 by trag3dy Link to comment Share on other sites More sharing options...
FireBug2 Posted June 26, 2011 Share Posted June 26, 2011 QTP3 redimized + QTP3 Redimized Optimized Meshes + QTP3 Redimized Reduced Lite + Operation Optimization = better graphics and good fps you may want to attach some grass optimisazion important is that you force anisotropic filtering in your nvidia console, just don't overdo it ) Link to comment Share on other sites More sharing options...
danielsaaan Posted June 29, 2011 Share Posted June 29, 2011 thx for help, I will try! Link to comment Share on other sites More sharing options...
danielsaaan Posted June 30, 2011 Share Posted June 30, 2011 about "RPG-Blackdragon's ATI3.0 Shader"... I do not understand if it is compatible or not with dinamic hdr. is it compatible? I'm sorry because I do not speak english very well and sometimes I have problem to understand. Link to comment Share on other sites More sharing options...
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