hawkethority Posted September 19, 2016 Share Posted September 19, 2016 hey everybody, I've been using Lightwave and TMP's DA import/export tool to de-blueify a massive amount of hairstyles that I have permissions for, for toolset compatibility. this has gone really great for most of them. unfortunately i'm still running into a problem where the scalp doesn't texture correctly and is too light to match the morph's skin tone. like this behind the ears:http://i.imgur.com/ZNPYAOD.png does anybody:a) have lightwave experience related to hair conversion,b) know what might be causing the problem,or c) have experience in a different program related to this kind of thing? i'll take any scraps of ideas tbh. this is really, really important because i'm currently working on a massive realistic DAO redesign project and, uh, i need more hairs :| thank you guys in advance!! Link to comment Share on other sites More sharing options...
Risibisi Posted September 19, 2016 Share Posted September 19, 2016 That has imo nothing to do with the 3d programm you have used. I remember getting such results when I'm using non vanilla skin textures or a morph from one of the morph mods.Probably it has something to do with the scalp tint map but I'm not sure. Link to comment Share on other sites More sharing options...
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