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Lightwave for DAO hairs?


hawkethority

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hey everybody, I've been using Lightwave and TMP's DA import/export tool to de-blueify a massive amount of hairstyles that I have permissions for, for toolset compatibility. this has gone really great for most of them. unfortunately i'm still running into a problem where the scalp doesn't texture correctly and is too light to match the morph's skin tone.

like this behind the ears:

http://i.imgur.com/ZNPYAOD.png

 

 

does anybody:

a) have lightwave experience related to hair conversion,

b) know what might be causing the problem,

or c) have experience in a different program related to this kind of thing?

 

i'll take any scraps of ideas tbh. this is really, really important because i'm currently working on a massive realistic DAO redesign project and, uh, i need more hairs :|

 

thank you guys in advance!!

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That has imo nothing to do with the 3d programm you have used. I remember getting such results when I'm using non vanilla skin textures or a morph from one of the morph mods.

Probably it has something to do with the scalp tint map but I'm not sure.

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