ablindm4n Posted September 19, 2016 Share Posted September 19, 2016 Anyone who has been trying to add custom weapon animations will know the problem we have faced with character movement when using custom 3rd person animations.After asking BGS they have added a wiki article explaining how to get the custom third person animations to function correctly, and it just works! After adding your animations to the subgraph data, you must save your plugin and run CreationKit.exe -GenerateAnimInfo:MYPLUGIN.esp . .\data --speed --stance from the command line. It outputs the metadata for your animations to an 'AnimTextData' directory in /Data/Meshes. The article also mentions some other arguments to use for MT and furniture anims which might be of help to people looking to create custom furniture animations. I think this was the final step in getting custom weapon animations working, so I'd like to thank ShadeAnimator and CGMalik who have made custom animations possible, and also the BGS staff for helping the community out. Link to comment Share on other sites More sharing options...
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