TivoAtheos2020 Posted December 5, 2011 Share Posted December 5, 2011 Skyrim Oh Skyrim, high mountains and long roads to trek and no trekking gear. Here's a long rant. 1. Backpacks. There are backpack mods in Oblivion, surely, a couple of minutes of coding it in the CS would do the job. But no, it's unliftable. Backpack with a visible array of useful gear, mining gear perhaps, pickaxe, woodcutters axe shovel and torch scaled down a bit. Water canteen, rope, potion vials, ingredient vials, a cooking pan and some makeshift modular pouches. Even books and food containers and of course, the sleeping bag. I know it's possible and only takes a little bit of work since I was able to do it in FNV using Tumbajamba's steel frame backpack and misc gear meshes specifically his work on his Scavenger and Survival backpacks in his Scavenger Armors Mod. I was able to mix and match things and come up with a backpack with visible cooking pan, canteen, shovel, canned goods, books, medkit, machete, modular pouches, rope and sleeping bag. It took me a whole weekend with my newbness in Nifskope and CS. Come CS release, I'm not going out of the house till I come up with my in-game working 70 lbs capacity backpack. You can check out Tumbajumba's resources and mods at f3 & NV nexuses, I'm sure you guys can "conjure" something Skyrim lore-friendly out of it. There's also an FNV mod called A duffle bag of guns. I wish somebody can also have the time to create a Knapsack of Blades and Arrows Mod. 2. Remember Betty? How about a Beauty. A horse with working saddlebags. Simple, again, there were horse mods in Oblivion and the working saddlebags was one of the big things. There are horse carts all over Skyrim, beside dead horses. They died because the cart wheels weren't working and couldn't pull them and then wolfpacks appeared. With oblivion mods, I had a horse with working saddlebags, with a working horse whistle hotkey, was a creature companion, was able to take her inside the Imperial City and yes, I was able to name her Beauty. Plus she had a best friend, a Pack Guar named Beast. If the pickaxe, woodcutters axe and shovel are a little cramped up to make it visible in a backpack, I wish somebody could make them visible in a Pack Horse Mod. 3. Thieves Belt or Gear or Loadout. Alchemist's Belt. These were popular Armor mods in Oblivion, I really enjoyed how my characters and companions looked, adds a big immersion feel to adventuring. I remember the fun of Nifskoping the heck out of a backpack mesh, putting it on the upper harness of the Thieves Belt mesh and my character's look was complete. I had trouble re-doing it all over again coz I was having difficulty optimizing the mesh which was fps heavy but I did it. Skyrim Thieves Guild had beltbags for storing stolen sweetrolls. With the popularity of those mods, I'm sure somebody will step up and create them for Skyrim. I love Bethesda's games, Oblivion, FO3, FNV and of course Skyrim. I hope some empathetic modders get my plea and perhaps work on the above once the CS is out. Just for laughs, my biggest question is...who and where is the guy who thought of putting KNAPSACKS in game yet you can't put one on? Im sure he thought of the things mentioned above then he goofed off and took an arrow to the knee. Peace. Link to comment Share on other sites More sharing options...
gengrimm Posted December 5, 2011 Share Posted December 5, 2011 Three words friend. 10+ points to those that get my point. Salmon and Butterflies. Link to comment Share on other sites More sharing options...
SexyNexy Posted December 5, 2011 Share Posted December 5, 2011 Well imagine Nightingale Armor with all the stuff you have mentioned - shovels and what not. It's just not cool. It's realistic, yes and fits an adventurer, but not a badass warrior. Link to comment Share on other sites More sharing options...
Ixflashpointxi Posted December 6, 2011 Share Posted December 6, 2011 If the pickaxe, woodcutters axe and shovel are a little cramped up to make it visible in a backpack, I wish somebody could make them visible in a Pack Horse Mod. I imagine this wouldn't actually be very hard to do. Make the model of the base of the pack on the horse. And make a different model of it for each possibility (Just get the models from the game itself and attach it to the pack). Then have triggers (If/then statements with coding) that if the game sees one of the items in said inventory. It switches the pack to the other model of that possibility. I'm no coding genius, but if you started the mod on this basis. It couldn't be hard to pull off. The same could be done with a backpack. Link to comment Share on other sites More sharing options...
Kairo29 Posted December 6, 2011 Share Posted December 6, 2011 I agree with OP. Not much else to say except +1. Link to comment Share on other sites More sharing options...
TivoAtheos2020 Posted December 6, 2011 Author Share Posted December 6, 2011 Well imagine Nightingale Armor with all the stuff you have mentioned - shovels and what not. It's just not cool. It's realistic, yes and fits an adventurer, but not a badass warrior. I can imagine it can be cool and sexy looking too. Lara Croft at least had a small backpack. The Nighttingale set is bad ass, it can look much more bad ass and more flexible with a little more effort, A Thieves Belt/Harness mod could make it look sexier, and perhaps a + 5 to lockpicking, -1 in sneaking and 20 % resistance to poison. A small backpack could at least help without cheating since they put 25 lbs solid dwemer metals. It doesn't have to be realistic, we can come up with flexible and varied designs, for different classes. A little graphic immersion couldn't hurt and it adds uses for enchanting too. Link to comment Share on other sites More sharing options...
Terralventhe Posted December 6, 2011 Share Posted December 6, 2011 Well imagine Nightingale Armor with all the stuff you have mentioned - shovels and what not. It's just not cool. It's realistic, yes and fits an adventurer, but not a badass warrior. Assassin's Creed. 'Nuff said. It sported the same kind of look as the Nightingale Armor does, but still sported things like belts, a cuirass, places where you could tuck away and keep things. Quivers, and so on. Link to comment Share on other sites More sharing options...
SexyNexy Posted December 6, 2011 Share Posted December 6, 2011 I'm nothing against pouches, belts or small neat things. I just think huge backpacks, pans and cups don't look very good. Peace :) Link to comment Share on other sites More sharing options...
odoacro Posted January 4, 2012 Share Posted January 4, 2012 I'll reply in this thread as a 'starter', but actually I think the title of the thread is too much... dunno, 'harsh'... Well, looking from a probably more 'gaming' POV: there should be some more 'slots' regarding things attached to the player. Like allowing a second/third ring to be used. Using the same idea, a 'bag slot'. There, you could choose, as previously stated a class of bag. Droppable bags would probably be a must, but I think they might be better if they came with a new concept of inventory, turning off the 'freeze time', as they did with conversation. That could bring a whole new class of needs, like speed potioning only from specific bags, or not even that. Dunno, something like this seems so much needed... by me, at least... Link to comment Share on other sites More sharing options...
SyberSmoke Posted January 4, 2012 Share Posted January 4, 2012 I'm nothing against pouches, belts or small neat things. I just think huge backpacks, pans and cups don't look very good. Peace :) Who is to say the the huge pack would be necessary for the PC. What about giving refugee farmers and other such characters packs where they have a bedroll and supplies as they go where they are going. -------- As for the idea, I like it. Apply it as a Crafting option with armor may be as an upgrade so it is a non-magical addition to certain armor types (No one in plate would wear a bandoleer of pouches...) and it could work nicely. Link to comment Share on other sites More sharing options...
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