kibblesticks Posted March 10, 2012 Share Posted March 10, 2012 http://i1086.photobucket.com/albums/j454/kibblesticks/logo.jpg Mars Mission logo I whipped up? The top circle is Mars while the bottom two represent phobos and deimos It's all in layers so the individual parts can be resized and recoloured easily. E.g. Pandora Patrol:http://i1086.photobucket.com/albums/j454/kibblesticks/PandoraLogo.jpg Link to comment Share on other sites More sharing options...
choochoo1 Posted March 10, 2012 Share Posted March 10, 2012 This mod sounds cool. I always wondered about what spase in fallout would be like. Link to comment Share on other sites More sharing options...
rjhelms84 Posted March 11, 2012 Share Posted March 11, 2012 how about that giant "Face", or purhaps a monolith... very nice re-texture! Reminds me of casual wear aboard a space station or something. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) Spent the weekend hacking up a lung :down: but hoping to get some content rolling. If anyone comes across some favorite pics of space, mars etc send them my way and I'll see about dropping them into the slideshow room. Remember we'll actually have two of them;1. describing the journey to mars, which can have space pics & mars pics but also interior pics of the rocket.2. Wrapping up the ending of the mod which will probably have some space pics and mars pics as well. But it will have additional topical material depending on the plot. ie if you don't trigger the nuke, we might have an ariel of the toxic jungle on the slideshow and a applicable narrative ("The courrier didin't know what the fate of this strange mutant jungle would ultimately be, but in later years often wondered whether it was wise to allow it to spread across the harsh martian wasteland). If you do trigger the nuke and sterilize the crater; An aerial pic of a charred crater and a applicable narrative (Forced to destroy the crater, the courier often thought of what might have been, if life had been allowed to flourish across the harsh martian wasteland) We'll add a screen of Presper's death, and other actors as well (like the main facility AI, any companions that don't accompany the courier back to earth etc) So far I think I have a handle on everything in the slideshow rooms except how the quest variables are passed to determine the specific screens. But I think it's worth the time to find out. In my mind a post mod run down really adds polish and gives the player a satisfying wrap up. Edited March 12, 2012 by devinpatterson Link to comment Share on other sites More sharing options...
greenknightfury Posted March 13, 2012 Share Posted March 13, 2012 (edited) Love the idea of an opening and closing slideshow or movie, some of my favorite large mods for FO3 have them and after getting them from NV DLCs I'm spoiled and want them *chuckles*. I definitely agree they give a nice sense of closure and wrapping up, though they often feel cheap when you can go back and nothing the ending said is true. But if we do it as a one time trip...or even do two versions of the wroldspace that it chooses between based on how you decide if possible, then that is not a problem here. As to images of space and Mars Nasa image gallery is a good place to start . Edited March 13, 2012 by greenknightfury Link to comment Share on other sites More sharing options...
kibblesticks Posted March 13, 2012 Share Posted March 13, 2012 Spent the weekend hacking up a lung :down: Eww :yucky: hope you're feeling better dude. So far I think I have a handle on everything in the slideshow rooms except how the quest variables are passed to determine the specific screens. But I think it's worth the time to find out. In my mind a post mod run down really adds polish and gives the player a satisfying wrap up. A consequences slideshow is a really nice idea. Also, just so you know, rjhelms has very kindly offered to help us with an animation sequence for take-off. Effectively everything moves downwards whilst the player and rocket stay stationary. Since there are only windows either side of the player, and the player will be stuck to the seat, this will give a nice take-off illusion. I'm working on the rocket now but I'm having trouble getting the texture right. My first attempt turned out well but I foolishly over-wrote the texture after an all night texturing sesh :facepalm: :facepalm: :facepalm: This was the first attempt, I was going just to add details like decals and more panelling to it.http://i1086.photobucket.com/albums/j454/kibblesticks/RocketRandomShot.jpg I'm having trouble re-creating the panel effect in my second attempt:http://i1086.photobucket.com/albums/j454/kibblesticks/rockittex.jpg (the USSR logo was just a tester patch). I figure the rocket is going to have been pretty beaten up by the weather over the last two hundred years. However it hasn't been scavenged due to the launch pad defences. Any ideas on a good route to go down regarding the visual look of the thing? Link to comment Share on other sites More sharing options...
greenknightfury Posted March 14, 2012 Share Posted March 14, 2012 Nice work with the rocket. I'd vote for it looking dirty but not abandoned looking myself, figure they would have some maintenance bots inside the defenses doing touchups on paint and constant checks and repairs, these rockets and payloads were far to important/expensive to leave something going wrong to chance. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 14, 2012 Author Share Posted March 14, 2012 (edited) But if we do it as a one time trip...or even do two versions of the wroldspace that it chooses between based on how you decide if possible, then that is not a problem here. Which begs the question..... Everything in the story tells me this is a once in a lifetime shot and I'v pretty much been working on that assumption from the beginning. But your question got me thinking about how I feel when I can't return to a dlc, and it really annoys me. So what do you guys think? There could be a compromise. We could always design it with the possibility of a sequel (assuming the place isn't nuked). As long as they keep part 1 loaded those quest variables will be in their saves (I would think) and we can pass those to part 2. They'll be in use for the ending slideshow anyway so not a whole lot more work. And we don't mention part 2, so there shouldn't be any expectations. Eww :yucky: hope you're feeling better dude. Yeah, doing good, actually ran a short mile Tues. But would have rather had your weekend. How was John Carter? The buzz doesn't seem very positive (which sucks because I'v been hooked on the wiki-gonna grab the books when I get the time). Also, just so you know, rjhelms has very kindly offered to help us with an animation sequence for take-off. Effectively everything moves downwards whilst the player and rocket stay stationary. Since there are only windows either side of the player, and the player will be stuck to the seat, this will give a nice take-off illusion. I had considered that after doing some research (there was a mod, a sort of demo on fallout 3 nexus), but to me it was too restrictive. I'd settled on the metro train version from broken steel. It essentially creates the train as armor around you, activates restrain, moves you forward. The advantage over the other method means there isn't any need for actual animations of the environment. So you can do it anywhere, you don't have to have one for each specific spot. Having said that, I havn't even begun to tinker with it yet, so it's all theory. Any ideas on a good route to go down regarding the visual look of the thing? So much 1950's rocket artwork. Are you asking in ref to textures or models as well? If I remember right there was a nice set of aged metals in simplywayne90's resources. If I get a little bit of time I'll see if I can find it. Edited March 19, 2012 by devinpatterson Link to comment Share on other sites More sharing options...
greenknightfury Posted March 14, 2012 Share Posted March 14, 2012 (edited) Yeah devin you have got to read the John Carter books! I got hooked on them a long time ago. *chuckles* Personally I'd go with a return, it annoys the hell out of me to not be able to return to a dlc area like the Sierra Madre...it's impossible to carry everything you want away without some extreme carryweight mod and you always get the feeling you missed something in exploring. If we go with a part two it could involve getting the facility at Bloomfield running enough to refuel and do repairs on the rocket you return in so as to get back. Which could also be done for the going to the other areas you wanted added on, the Mars moons facilities and possibly other space stuff. That way it even has a purpose even if you nuked the crater. Edited March 14, 2012 by greenknightfury Link to comment Share on other sites More sharing options...
kibblesticks Posted March 15, 2012 Share Posted March 15, 2012 John Carter is awesome! I never read the books but the film is amazing, wish it was longer than 2 and a half hours. It's so light hearted that it gets aways with being cheesy and the characters are all very likeable. The 3d stuff is mainly what I went for though, absoloutley incredible. I'm going uni in September to study game art and it's basically my dream to work on a film or game with visuals like John Carter. K I'll stop gushing now :biggrin: RAYGUNS! I found this amazing website with all sorts of insperation for retro technology and alien creatures. Dr Grordborts Infallible Aether Oscillators. And then I got the raygun bug and needed to try my hand at making one :tongue: I'm still working on it as I type, just needed a break and thought I'd share the progress. Here are the results: http://i1086.photobucket.com/albums/j454/kibblesticks/DSCF3219.jpg http://i1086.photobucket.com/albums/j454/kibblesticks/RAYGUN01-Copy.jpg The trigger guard and grip will be changed to fit the alien blaster model. I was thinking it could be called something like "The Organic Inverter". Its projectile would be like the mesmertron or mirelurk king and critical kills would have the Bloody Mess effect .. obviously :D http://i1086.photobucket.com/albums/j454/kibblesticks/DSCF3221.jpg Link to comment Share on other sites More sharing options...
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