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Anyone for a trip to mars?


devinpatterson

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I think either of these geographical locations would be a cool place to build this mod,

 

Olympus Mons!

Enclave base on giant dead volcano in space? Epic!

or...

 

Enclave base in giant martian ditch! Still epic!

 

Anyways, I want to see this mod happen.

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Saw John Carter this weekend. Was with a routy bunch so I did miss a lot (esp dialog). But there were some really good parts and some really campy parts (but then it is Disney after all). The whole jumping thing was also annoying, I mean weighing a 1/3 is nice, but shouldn't give the flick license to enter low martian orbit :facepalm:

 

Also it seems like they barely (and I mean barely) even touched the surface of the martian lore from Burroughs' books (and I'v just started to flip through his stuff, must drive die hard fans even crazier).

 

Still enjoyed it, worth checking out.

 

 

Mars Mission logo I whipped up? The top circle is Mars while the bottom two represent phobos and deimos It's all in layers so the individual parts can be resized and recoloured easily.

 

Looks good. I hadn't given any thought to emblems and what have you. But this could tie in to info re: United States Space Administration (USSA). Details are very sparse and somewhat confused (check out the talk page), with the only absolutely canon fact being that they are the equivalent of our NASA.

 

If we go with the USSA we can use their logo, or a modified form;

 

http://images.wikia.com/fallout/images/5/57/Fo3MZ_USSA_Logo.png

 

It isn't as original a logo as Kibblesticks, but it has a nice lore tie in to FO3.

 

Perhaps throw mars and it's two little moons in place of the big star to symbolize the mars division?

Might look pretty good on a power armor pauldron or chest plate and on various doors.

 

But onward to the USSA. I was thinking we could expand it to a full military service branch (in the same way the air force covers the sky, the navy the oceans/seas, the USSA's juristiction would be low earth orbit, space etc) crossed/combined with NASA. Much like the navy, the USSA would have marines stationed with the space administration (because there have to be space marines on Mars). They would have control over bomb platform(s), mars (including the deimos phobos base), the lunar base(s), satellite warfare etc. Could make a nice little additional chapter to lore. But if you guys think it's going to far, we can get virtually the same effect with a joint operation between the airforce and a civilian/non-military ver of the USSA.

 

 

Yeah devin you have got to read the John Carter books!

 

Just started perusing the first one, a princess of mars, but time is a real issue for me so it will probably take forever to finish :(

 

it's impossible to carry everything you want away without some extreme carryweight mod and you always get the feeling you missed something in exploring.

 

I think we'll be ok as far as carryweight, since we'll have a container on the rocket (so you won't be limited). But exploration is another story. I'm sure we could set up bloomfield to be "re-usable" for return trips, and make it realistic. Doesn't seem out of the realm of possibility for there to be a extra fuel depot and all that junk. And as you mention it could be some mini-quests to get it operational.

 

The 3d stuff is mainly what I went for though, absoloutley incredible. I'm going uni in September to study game art and it's basically my dream to work on a film or game with visuals like John Carter. K I'll stop gushing now :biggrin:

 

The 4 armed fighting men of mars were really well done :thumbsup:

 

What about a player enterprise ship/home to get around and back? Possibly used as a vertibird travel and air support system...

the NV script doesn't include the fast travel mechanic because the interior mesh is Broken-Steel only, but if it's going to be an alien ship...

 

Do you mean make a rocket a player home, and then when you step out of it your on Mars? Or did I butcher what you had in mind there?

 

I'm thinking that if we do a return trip, we should have the take off animation, modified slideshow of hte trip and the 30 day penalty included. Maybe even an additional limiting factor like only enough fuel for a small number of trips. Re: the vertibird, it's a cool mod, but I think for interplanetary travel we should probably stick with the large Hermes rocket and the launch installation. Reducing it to a on call vehicle seems (to me) like it would cheapen the trip to the parallel of calling a taxi. Just my take on it.....

 

I think either of these geographical locations would be a cool place to build this mod,

Olympus Mons!

 

We've got a huge crater at the pole thing going right now....but we have bounced Olympus Mons around as another place you could visit.

 

I think TrooperScooperMKII made a pretty convincing argument for moving the base to Olympus Mons, and I'v been going with that assumption for the last couple of weeks. You guys are good with that right?

 

@Killolia; Yeah we want to see this thing happen too. The lore and our story line has really gelled together well and it all really makes good sense in the context of our mod. What's really kicking my as* is the almost total lack of free time. But I feel if we could get some additional help in the form of modelers, scripters, etc we could kick this into high gear. Right now we have Kibblesticks for Modelling and textures and I try to limp along with some modeling, texturing and some very basic scripting, but that's a tall order for the scope of this mod. I'v even stopped working on every other project except one (a z-38 lightwave expanded) to devote as much free time as possible to the mars project.

 

you could just make a bio-dome base inside the mouth of olympus mons. That would be sweet.

 

I believe we'll have it in the mouth of hte dormant olympus mons because we need the crater walls to block out the rest of the world/mars. It's how we're going to keep the landscape generation to a reasonable area, avoid a LOD bomb that brings everyone's pc's to their knees, and provide a natural barrier to keep the player in the "sandbox". Plus it can (as TrooperScooperMKII has mentioned) be a handy source of thermal energy for a power plant, have ancient lava tubes (the monorail runs through some of them), and crystal formations (maybe take a page or two from "journey to hte center of the earth" and have florescent crystals and giant glowing FEV generated mushrooms) in the caverns/tubes, etc.

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I'm sold on Olympus Mons. It has a catchy name and the location is great.

 

http://i1086.photobucket.com/albums/j454/kibblesticks/UnitedStatesSpaceAdministration.png

 

http://i1086.photobucket.com/albums/j454/kibblesticks/UnitedStatesSpaceAdministrationWeathered.png

 

kinda thing?

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Do you mean make a rocket a player home, and then when you step out of it your on Mars? Or did I butcher what you had in mind there?

 

I'm thinking that if we do a return trip, we should have the take off animation, modified slideshow of hte trip and the 30 day penalty included. Maybe even an additional limiting factor like only enough fuel for a small number of trips. Re: the vertibird, it's a cool mod, but I think for interplanetary travel we should probably stick with the large Hermes rocket and the launch installation. Reducing it to a on call vehicle seems (to me) like it would cheapen the trip to the parallel of calling a taxi. Just my take on it.....

 

I'm picturing an enterprise-ish player home/starbase which beams you up/down from earth/mars (to a location of your choosing, or a selection of multiple destinations), has plenty of utilitarian value (bed, cabins, storage/armory etc.) and a cozy suite; as Mars is a rather... harsh... environment, having a mothership for transporting goods/people to and from earth (and a refuge in the sky) would be a nice perk.

It might also have a HELIOS one type death-ray strike; a limitation might be a charge for teleporting and/or firing the laser, running on the same timer, i.e. you can choose to beam up to the ship or laser-strike once every eight hours or so. That way you can't just spam teleport travel or kill beams on either rock while still having a useful fallback plan/HQ.

 

 

I believe we'll have it in the mouth of hte dormant olympus mons because we need the crater walls to block out the rest of the world/mars. It's how we're going to keep the landscape generation to a reasonable area, avoid a LOD bomb that brings everyone's pc's to their knees, and provide a natural barrier to keep the player in the "sandbox". Plus it can (as TrooperScooperMKII has mentioned) be a handy source of thermal energy for a power plant, have ancient lava tubes (the monorail runs through some of them), and crystal formations (maybe take a page or two from "journey to hte center of the earth" and have florescent crystals and giant glowing FEV generated mushrooms) in the caverns/tubes, etc.

Yeah, the crater is just perfect.

Though that other volcano I posted (with the runoff canyon) looks cool, too. Olympus Mons has a nice ring to it.

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I'm picturing an enterprise-ish player home/starbase which beams you up/down from earth/mars (to a location of your choosing, or a selection of multiple destinations), has plenty of utilitarian value (bed, cabins, storage/armory etc.) and a cozy suite; as Mars is a rather... harsh... environment, having a mothership for transporting goods/people to and from earth (and a refuge in the sky) would be a nice perk.

It might also have a HELIOS one type death-ray strike; a limitation might be a charge for teleporting and/or firing the laser, running on the same timer, i.e. you can choose to beam up to the ship or laser-strike once every eight hours or so. That way you can't just spam teleport travel or kill beams on either rock while still having a useful fallback plan/HQ.

 

I personally don't think this fits at all, sorry :ohdear: For a start, beam/teleport/wormhole technology hasn't even been attempted in the FO universe as far as I know. It could come from the alien tech I guess, but it's still a massive jump to make. It's pretty unbelievable that the americans won't utilize teleportation tech for the war effort, but have no problem using it to build a cosy home in space? You've got to ask why it was built and why such a powerful resource has never been used, otherwise it just breaks immersion and lore.

 

I prefer the idea of the slideshow and 30 day penalty, with the only way to or from mars being the rocket you get back in. Thing is, the way this mod is going currently, it has a lot of gritty realism. I think adding really sci-fi-ish elements could jeapodize that atmosphere.

 

EDIT: However! Looking at the link to the vertibird mod you attached, I can perhaps see a faction bonus being a hovercraft like the playground one featured in the FO3 concept art (can't find a link to an image atm). It would only be for fire support or player transport though, probably not a luxury player home :tongue:

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