kibblesticks Posted December 17, 2011 Share Posted December 17, 2011 Well the stuff I put up before wasn't all that great and definately wasn't 50s themed. If you want some stuff producing just produce a list and let me at. No promises of course but I am quite taken with this whole idea and 50s stuff is fun and easy to model. Link to comment Share on other sites More sharing options...
greenknightfury Posted December 18, 2011 Share Posted December 18, 2011 (edited) Some solid ideas Greenknightfury, but I was alluding more toward what would be the motivation for the pc. Good old fashioned exploration/adventure would be enough, but it would be great if we could come up with a reason that the player is driven to go. Something that will be a continuing theme throughout the mod. But in reference to your ideas to start the show, I'm partial to the radio signal being received from mars at the repconn facility, especially if we can think up a plausible reason why it started just recently. Perhaps one of the offspring of the researchers gains access to a transmitter and sends out a distress call, due to a approaching calamity for him on the red planet. Perhaps he could be a tech-priest, that may be confusing the radio transmitter with an alter to supplicate/pray to his god. I especially like the idea of it being sent to repconn directly as opposed to over the whole planet, that way enclave remnants and other powerful factions won't catch wind of the message and come sniffing around. In fact It would probably make more sense to have the message sent to bloomfield base. They are where the mars rockets would be launched from and where any transmissions would be sent to. While it makes much more sense, I'm hesitant to have our journey start there, because I'd rather put our work into mars than divert manpower into making an airfield. But if we do go that way it's not terribly far from the mojave (SW arizona), and the vault wiki already has a lot of ideas laid out for it. For example they list the "rusty hooks" a raider gang with their own back story and several of the characters somewhat fleshed out. In addition the wiki has notes on the various buildings and locations in bloomfield that show it's an interesting locale. The wiki also has this very interesting tidbit; "In November, 2076, the Enclave seized control of Bloomfield Space Center. They knew nuclear war was just around the corner, so they tried to refit the Hermes-13 and convert it into a vehicle that would take selected personnel (mainly themselves) off-planet, destination yet to be determined. Unfortunately for the Enclave, the bombs started dropping less than a year later. All were either relocated to "hot-spots", or took cover away from Bloomfield." That could be our ticket to ride. But then we'll need a reason for the player to be drawn to bloomfield. An overreaching reason why to go can be quite difficult... some kind of record of specially created plants that would thrive in almost any conditions (from the Vault 22-esque facility), maybe records of weapons research and things like advanced power generators or advanced medical tech and perhaps some kind of advanced versions of the DM vending machines (whether any are intact of these or if they ever worked right is up to you). That would definitely be a hook that could guide you through the whole thing, the search for the rumored tech. If we go with the paralyed ghoul you could have two hooks really he could tell you about the things he has seen going back and forth on trips bringing supplies to the facilities and the hook of helping this poor guy. As to why Repconn, at least in my mind (other than not having to do all the work for Bloomfield), well if we go with the signal idea...it might make perfect sense that an emergency channel signal would be broadcast to Repconn as well, they build the rockets and would most likely have a lot to do with supplying the facilities (the American ones anyway). And if you go with the returning rocket with or without paralyzed ghoul the Repconn facility would logically be listed as an emergency refueling station. The first;If the U.S. started a research center or colony, I'm sure the chinese would see that as a spearhead of american acquisition and attempt the same (if technologically capable). We don't have any info about a chinese version of the enclave, so I assume the chinese didn't have any plans to settle a post apocalyptic world as the enclave did. They wouldn't implement their martian activities for the same reasons as the u.s. (societal preservation, research, etc). I see it more as a way to "plant their flag"/stake their claim to mars. I'm basing this theory a little bit on the history of antarctica prior to the 1959 treaty. Where 7 nations rushed to make claims in the early 1900's to various parts of antarctica even though at the time, the land was considered barren, and antearcticas oilfields and mineral resources hadn't been discovered. So we have both a u.s. military presence and research presence on mars, as well as a small chinese military presence. The chinese installation is much smaller. Mostly just a symbolic place to fly their flag from. The war on earth triggers a parallel sequence of actions on mars, the chinese ground base is utterly destroyed, the chinese moon base virtually a cinder. Both the u.s. ground base and moon base are heavily damaged in the nuclear exchange. For many death is quick and merciful, but there are survivors that are able to weather the battle and they become the actors in our story. The 2nd way;Only the u.s. has the technology to place a facility on mars. In addition the base is still pushing the envelope of the u.s.'s science, so they are heavily dependent on a multitude of supplies from earth. As such the bases downfall comes when all supplies (that are not currently in route) from earth immediately stop, at the onset of the great war. This would be a much slower demise than the first option. The chain of command breaks down and there would be chaos, mutinies, riots etc. Without supplies and a fully functional base, decisions about resources will determine who lives and who dies. Energy/man power, that could have saved the base (by finishing it's construction and making it self sufficient) is wasted as the colonists and researchers are embroiled in conflict. This means the downfall of the colonists would come as result of in fighting among themselves and the loss of their supplies/resources, as opposed to a quick violent battle that reflected the situation on earth. There could also be some relatively minor alternate twists on the 2nd option. Like a chinese blockade of the mars colonies starting during the 2066, chinese invasion of alaska. There may be other ways the story could unfold that I have overlooked. I think the key is that whatever the plot line is, the martian installations have to be degraded to the point that they couldn't have any influence on earth and thus fallouts lore. So no super advanced martian enclave coming down to earth to rule the planet. The first option has the advantage of an irradiated chinese ground base and moon base to explore. Might be interesting locals. On the other hand I think the 2nd option has much more potential for atmosphere and character. The player would be able to find info about how the base degenerated into chaos, the horrors the personal went through etc. It would also make more sense for some of the scenarios I laid out earlier. For example it's easier to see how the soylent green and logan's run scenarios develop, as resources are rationed and become increasingly scarce over time. A combination of those two ideas isn't that hard...in fact if both the Chinese and Americans have a base on Mars and Phobos/Deimos that the war is definitely going to stop the shipping of supplies to these facilities, so they would end up going to war between the American and Chinese facilities in order to seize the supplies remaining on Mars. However the fighting would have caused so much damage and caused loss of some people necessary to making the place fully self sufficient, so the American survivors end up with all the second scenario scenarios with the Chinese ruins to explore still. Got a good idea for that angle: Safety systems that detected the fatal radiation bath the ship took exiting the atmosphere Sound reasonable to me I can see, if you do use that, a quest where you have a choice...hand this ghoul over to a tribe in one of the facilities...that will basically use him as a paralyzed oracle, or find the tech that could repair his body....If you replace/repair his body you would gain an ally, either as a companion or willing to give you repairs and trade supplies with you...maybe even set up the launch facility as a home for the player and any companions he does acquire on Mars. Interesting idea, I can see right now that our friendly neighborhood ghoul is going to have a difficult life ahead of him. *chuckles* Figured it would make for some really amusing flavor for the mod, and the choices are just so perfectly Fallout, give you some very dark or disturbing options along with the white hat solution...though either of the non-evil bastage choices involve you or a machine giving this poor ghoul some very major surgery. I'd definitely tie a karma value to these choices too if we can. Replacing his body is neutral no karma reward or penalty, repairing his body is a 'good karma' reward, and of course handing him over as the paraplegic oracle to the oddball tribals is a 'bad karma' penalty (or reward depending on how you see it heh). And as i realized after placing that post...the tribe you gave him too could then be relied on to trade supplies and give you access to any of thier territory if you give him to them...so making the choice a bit harder. heh So I was looking at some 50's sci-fi movie posters to get an idea of the artwork and I was thinking that a lot of the old shows might make interesting encounters in the research centers. For example "the thing", "the fly" and "invasion of hte body snatchers" all have modern remakes and classic storylines. They deal with alien life forms or scientific research gone wrong. Both aspects of our mars project. Do they seem worth pursuing? From a practical point of view the "body snatchers" and "the thing" probably won't involve any new models, since the viallans are essentially with shape changers, they'll use vanilla models. For "the fly" I don't think it would be hard at all to put a boatfly head on a human nif. I'd love to see homages to all of these movies! And I still say that lifting some inspiration and perhaps a few references to Total Recall would be great in that much of Mars is there as a mining operation, which would be looking for metals/minerals and oil, all of which is perfectly 50's scifi and Fallout lore friendly. *grins* Of course it also included spies, secret martian ruins and artifacts, even mutated miners with a strange cult-like society. Edited December 18, 2011 by greenknightfury Link to comment Share on other sites More sharing options...
adman85 Posted December 18, 2011 Share Posted December 18, 2011 All the movie references so far sound great, though squishing too much in might create an overcrowding problem :D A Total Recall style society as greenknightfury mentioned would be great for adding sidequests and shops as well as adding some extra character. The Thing is a fantastic film (Carpenter's version) and would make for really cool quests, but remember there is a heavy theme of expecting everyone to be the thing, and people mutating in seconds, which may be hard to do (unless you can use an animation to hide deleting and replacing a human with a centaur or something). Also if you add the thing.. There'll need to be LOTS of flamer fuel around. (perhaps "the thing" could even survive on the surface in one form?) Logan's Run style "crazy" robots would be easy to add as there are quite a few crazy robot meshes and textures already, plus they were hilariously evil too. (I second the idea for the cold logic machine (possibly damaged) running at least part of things, I was also thinking the mad "curator" robot with an obsession for freezing humans, though I forget its name) I have not seen the Body Snatchers or Soylent Green (yet).. But I've heard enough about them to see where you are going with this :D (Old World Blues I think did a bit of homage to Soylent Green and Logan's Run, but that just makes the themes sit better, as long as it's not a repetition of events) Also if there's a ghoul, who is paralysed, does he speak? or use telepathy? This could work in well if you have ancient martian remnants, perhaps the ghoul can communicate with the remnant technology in an alien tomb, E.G. The aliens have "ascended" to a new level of being that the ghoul can also achieve.. If the player lets him of course. This could add extra "drive" to the quest, as the ghoul is being "called" by the martians to return. Adds a bit of a curiosity angle, plus the Martians could be the "good guys" or the "spirit of the land" that is trying to stop the "evils" conjured up by the humans and their scientists. It would probably be a good idea to get some permissions from MOMOD or something similar, as there are some really unique mutant variations that are already made up and ready to go. It would save some time at least. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 19, 2011 Author Share Posted December 19, 2011 (edited) Well the stuff I put up before wasn't all that great and definately wasn't 50s themed. If you want some stuff producing just produce a list and let me at. No promises of course but I am quite taken with this whole idea and 50s stuff is fun and easy to model. As am I, gotta love mars. But in regard to specific models I havn't really nailed anything down. Although I am thinking a power armor space suit will be a must for us military forces. And I would like a robobrain that acts similar to the mars rovers of our world, wandering about testing stuff. Maybe a little confused since he hasn't been asked to return to base or check in for over 200 years. An overreaching reason why to go can be quite difficult... Yeah they can be, In general terms you get themes like greed (lost tech, riches etc), adventure (exploration, curiosity etc), heroics (to save others) and my least favorite duress (forced to by circumstance or a third party). We can keep working on it, but somewhat on the back burner, because as the mod evolves some of these aspects will present themselves on their own. As to why Repconn, at least in my mind (other than not having to do all the work for Bloomfield), well if we go with the signal idea...it might make perfect sense that an emergency channel signal would be broadcast to Repconn as well Yeah it's primarily a time saver (Repconn vs Bloomfield). Although Bloomfield might be nice as a homage to van buren. Re: Repconn and the emergency signal, I'm not sure they'd be any more likely to get it than the airport. As an example if a f35 had a problem it wouldn't radio in to lockheed martin even though they make it, it would make way to the closest military airstrip, or failing that a civilian air strip. In addition these rockets are top secret so they would potentially be more secretive than a f35. But we do have several airports and Nellis air force base stands out among them. They are also known for advanced air craft and related secret projects (at least in our world). if both the Chinese and Americans have a base on Mars and Phobos/Deimos that the war is definitely going to stop the shipping of supplies to these facilities, so they would end up going to war between the American and Chinese facilities in order to seize the supplies remaining on Mars. So it sounds like you favor option two with the the minor alternate twist, and having the chinese bases? I like that one too because of hte increased atmosphere/background for the story. I didn't include the chinese base just because it's hard to imaging them not having nukes and everything blowing up as in option 1. But I'm sure we could figure out a reason they either weren't armed with nukes, or were at least prevented from using them. Perhaps a heroic assault by us power armored forces prevented the chinese base from launching all but a nuke or two. Total Recall would be great in that much of Mars is there as a mining operation Well it's mostly a question of scale. Were already pushing the envelope as far as lore is concerned that's why I'm trying to spin it as top-secret and a relatively small number of people (ie not hundreds or thousands). Doesn't mean we can't include the aspects your describing, we just need to scale them down some. The Thing is a fantastic film (Carpenter's version) and would make for really cool quests, but remember there is a heavy theme of expecting everyone to be the thing, and people mutating in seconds, which may be hard to do (unless you can use an animation to hide deleting and replacing a human with a centaur or something). Also if you add the thing.. There'll need to be LOTS of flamer fuel around. (perhaps "the thing" could even survive on the surface in one form?) Some good points adman85. I'm not too sure if we should go with body snatchers or the thing, since they are essentially the same story, but with a different background (city vs isolated artic base). I suspect the thing would fit best because of the isolation of the mars bases. There would also be the added dificulty of not knowing any of the group your suddenly dropped into. But that will give the player the option of figuring out the story via some detective work, perception and intelligence checks etc. Or for the impatient/evil types just start mowing down everything that moves. But the body snatchers has the advantage of tying into the vault 21 research, and using the spore plants and spore carriers models. It's not a terribly far cry to imagine that if the us made various creatures as hostile bio weapons (like deathclaw and others in the hoover dam lab) that a plant that duplicates the enemy would be a real advantage. On the otherhand it could be completly aline, or a mutation of the vault 21 research. I think did a bit of homage to Soylent Green and Logan's Run They fit in well, I think, simply because of the lack of resources. But in one regard, I'm curious if we should use logons runs hedonistic paradise (at least until you turned 30), or go with a much darker version where there aren't a ton of luxery items, entertainment etc. I'm not sure which would be more interesting. As far as the robots either version could have them. It could be one as in the movie, or there could be many that play the part of the sandman. Also if there's a ghoul, who is paralysed, does he speak? Honestly I really didn't give him a lot of thought. In the sunset mod the gouls are imprisoned in trauma suits so they can talk and even shout warnings at you before they attack. I just thought it'd be a minor piece of atmosphere that the player finds out the ghoul was alive/conscious but frozen for 200 years, sort of a little horror story. Didn't really think it out beyond that I'm afraid. It would probably be a good idea to get some permissions from MOMOD or something similar, as there are some really unique mutant variations that are already made up and ready to go. It would save some time at least. Do you mean monster mod? Yeah Dogtown1 is cool, I think he'd grant us permission to use some of his mutants. He's let me use some other stuff in his mod, like a cylon-ish eyebot. Edited December 19, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
greenknightfury Posted December 19, 2011 Share Posted December 19, 2011 (edited) Yeah it's primarily a time saver (Repconn vs Bloomfield). Although Bloomfield might be nice as a homage to van buren. Re: Repconn and the emergency signal, I'm not sure they'd be any more likely to get it than the airport. As an example if a f35 had a problem it wouldn't radio in to lockheed martin even though they make it, it would make way to the closest military airstrip, or failing that a civilian air strip. In addition these rockets are top secret so they would potentially be more secretive than a f35. But we do have several airports and Nellis air force base stands out among them. They are also known for advanced air craft and related secret projects (at least in our world). Very good point...hmmm if we used Nellis it would make you have to be at the point where you are at least able to go there without being fired at though...not sure if it is possible to set it to trigger when you finish a quest for them or once you get the quest to see what you can do to help them. *chuckles* Yeah Nellis is known for aircraft testing...anything tested out of Groom Lake is still reported as 'tested at a facility in the Nellis range'. So it sounds like you favor option two with the the minor alternate twist, and having the chinese bases? I like that one too because of hte increased atmosphere/background for the story. I didn't include the chinese base just because it's hard to imaging them not having nukes and everything blowing up as in option 1. But I'm sure we could figure out a reason they either weren't armed with nukes, or were at least prevented from using them. Perhaps a heroic assault by us power armored forces prevented the chinese base from launching all but a nuke or two. I see a couple of options to explain this: 1.) They were ordered to use sabotage to decompress the facilities and then steal the tech inside after cleaning out survivors, or if possible recover and take over the facility. 2.) The Chinese had not yet managed to get approval for sending nukes to the facilities, in fact they were short on most things other than personnel and personal weaponry (perhaps some special sidearms or energy weapons brought by the officers as well as standard Chinese rifles and pistols). 3.) A preemptive strike by the Americans as you suggested. Well it's mostly a question of scale. Were already pushing the envelope as far as lore is concerned that's why I'm trying to spin it as top-secret and a relatively small number of people (ie not hundreds or thousands). Doesn't mean we can't include the aspects your describing, we just need to scale them down some. Oh not questioning the top secret or small size. I just figured that considering the lore of resource hungry nation looking for every source is going to make the facility do double duty and have established it somewhere that they picked up indications of valuable metals/minerals or oil, and harvest those as they expanded shipping them back along with reports on the rockets that deliver supplies. Now of course all (or most) of these mines are empty (or filled with creatures that could survive thier conditions) and dangerous conditions such as: explosive gas buildups, collapses, cave-ins, open to martian atmosphere, damaged and deranged mining robots. And I figured the mutated miners with their odd cult-like society would make a great slave group/tribe to be the slaves or slave-like underclass of the Logan's Run inspired group...or any group we come up with that might have a need for an underclass of workers/slaves. Adds a nice Dickensian vibe as well if we used it. Along with the added fun of asking do you free the slaves or help keep them that way, could be a very fun sidequest chain of aiding the ones that control them strengthen thier hold or help the revolution overthrow them. Some good points adman85. I'm not too sure if we should go with body snatchers or the thing, since they are essentially the same story, but with a different background (city vs isolated artic base). I suspect the thing would fit best because of the isolation of the mars bases. There would also be the added dificulty of not knowing any of the group your suddenly dropped into. But that will give the player the option of figuring out the story via some detective work, perception and intelligence checks etc. Or for the impatient/evil types just start mowing down everything that moves. But the body snatchers has the advantage of tying into the vault 21 research, and using the spore plants and spore carriers models. It's not a terribly far cry to imagine that if the us made various creatures as hostile bio weapons (like deathclaw and others in the hoover dam lab) that a plant that duplicates the enemy would be a real advantage. On the otherhand it could be completly aline, or a mutation of the vault 21 research. Well in the original "Thing" (the 50's version) you never saw the transformations of the creature...they cut out the lights and then when they flickered back on the creature had changed appearance or gotten away. A good idea for doing a "Thing" style bit for this hit me: One of the facilities has been having strange happenings, part of the sealed lab section has been reopened to salvage it for anything useful. However just after the lab was opened strange things started happening, disappearances and mysterious deaths, damage to the lighting systems and other odd occurrences. So when the stranger (the Courier) arrives, they are greeted with suspicion by some and almost fawning relief and hope by others. Begged, bribed or blackmailed into aiding them to discover who or what is behind these bizarre events, the Courier is soon pulled into a terrifying game of cat and mouse with the creature...never sure which is the cat and which the mouse. They fit in well, I think, simply because of the lack of resources. But in one regard, I'm curious if we should use logons runs hedonistic paradise (at least until you turned 30), or go with a much darker version where there aren't a ton of luxery items, entertainment etc. I'm not sure which would be more interesting. As far as the robots either version could have them. It could be one as in the movie, or there could be many that play the part of the sandman. Well not hard to give it the Utopian paradise along with a dark spin. Give them a near slave underclass that provides the raw materials for products (either doing the work to provide them or literally being made into the products "Like my new jacket?" "Yeah nice leather." "Yeah it was Bob, that two headed guy that swept our hallway!"), and also much of thier entertainment in the form of violent blood sports with the normal people being spectators. The robot idea is cool too. I'd go with several of them, them being the most dependable peacekeepers/enforcers for the leadership of the group. Also gives you a good adventure hook of having a quest to destroy or repair one (or more) of them that went rogue. Honestly I really didn't give him a lot of thought. In the sunset mod the gouls are imprisoned in trauma suits so they can talk and even shout warnings at you before they attack. I just thought it'd be a minor piece of atmosphere that the player finds out the ghoul was alive/conscious but frozen for 200 years, sort of a little horror story. Didn't really think it out beyond that I'm afraid. I definitely think that the ghoul should be used. *chuckles* He is such a great springboard and dark touch, and he's also managed to take quite a grip of my mind whenever I think about this setting. Keep hearing his voice giving advice or tour-guide like tidbits of info about the places as you visit them, as if he's talking to you through a radio or talking with you through a walkie-talkie setup....like most of LR's convos through ED-E. I even have a great name for him...Major Tom. Edited December 19, 2011 by greenknightfury Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted January 4, 2012 Share Posted January 4, 2012 Looks interesting.One thing- why not have a "space race" between different countries? The Enclave is rather... busy.. and China et al probably would have their own plans. In any event, if the Vaults were just trial runs, the actual rockets probably wouldn't be carrying anyone important. Perhaps it was an advanced test (or an incomplete prototype) when the bombs dropped and the ground crew/researchers decided f*** it we'll try our chances in space.A "Death Star Two" colony ship with active R & D onboard, jury rigging the colony tech & using each other for experiments, in a macabre poetic justice reflection of the Vaults Link to comment Share on other sites More sharing options...
devinpatterson Posted January 5, 2012 Author Share Posted January 5, 2012 Looks interesting.One thing- why not have a "space race" between different countries? The Enclave is rather... busy.. and China et al probably would have their own plans. I think I just slept like 14 hours straight so I'm a little discombobulated. But are you suggesting a space race with (pre-war) countries other than China nad the U.S., or did I misunderstand? In any event, if the Vaults were just trial runs, the actual rockets probably wouldn't be carrying anyone important. Perhaps it was an advanced test (or an incomplete prototype) when the bombs dropped and the ground crew/researchers decided f*** it we'll try our chances in space. I had sort of imagined it as primarily facilitie(s), that had been established via the gov, billed as research, but in actuality secret experiment with the same purposes as the vaults. Actually organized/directed by the shadow gov (enclave pre-cursor) and vault-tec. All before things on earth went into the psychotic phase. The project is conceived at the same time as project "safehouse" (the vault program) in 2054 and with the same goals. REPCONN Aerospace is founded and chosen as the primary civilian contractor for the project. Sometime between this point and the Sino-American War (Anchorage Front Line) in 2066 a large amount (but far from all) of the research bases are set up on mars and possibly it's moon(s). However once the war in Anchorage begins in full force, resources are rapidly being diverted from the mars project. By 2073 the mars rockets are being cannibalized for the B.O.M.B project, leaving the mars installations in dire straights. So what I'm thinking, and the idea that you mention above, "advanced test (or an incomplete prototype)" (if I understand you correctly), fit together well. However I'm hesitant to have the ground crew researchers hop over to mars (with everything going on planet side I could see the attraction) because of some of the events that happen at bloomfield; By 2076 most of the personal at bloomfield (probable location of mars launches) have been re-assigned and there is only a skeleton crew. In November 2076, the Enclave seized control of the Bloomfield Space Center. They knew nuclear war was imminent, so they tried to refit the Hermes-13 and convert it into a vehicle that would take selected personnel (mainly themselves) off-planet, the destination to be determined. However the bombs began dropping less than a year later and the enclave was unable to execute their plan. A "Death Star Two" colony ship with active R & D onboard, jury rigging the colony tech & using each other for experiments, in a macabre poetic justice reflection of the Vaults Well I hate to stretch the technology too far. I'm already pushing the envelope, in regard to lore, with the mars colonization, so I'm reluctant to include something as advanced as a colony ship. Although to be honest a mars mission isn't really far fetched at all when you consider the existence of plasma rockets (short duration trips, maybe as little as a month) and rad away/radX (radiation exposure being one of the biggest problems for our 20th century tech). But I feel a colony ship, would be another era away. However there might be a interesting compromise in re: to the beginnings of a colony ship. Phobos has a interesting trait in respect to it's mass. It's roughly a third lighter than it should be. At one time it was thought to possibly be hollow (in the 50's a Russian astrophysicist even suggested it could be of artificial origin), or to have large reservoir of ice. Potentially a cavernous asteroid/moon body could be the perfect foundation for a colony ship. The with a kilometer or two of stone to protect you from everything from micro meteorites to radiation it's great shielding. In addition any large ice formations would be an invaluable resource. So perhaps Phobos could be in the early stages of a potential colony ship candidate/conversion. That wouldn't be too big of a stretch in re: to technology, but still allow a interesting local to explore and intriguing plot. It might also make sense as the destination of the enclaves failed attempt to escape planet-side, if they were under the belief the colony ship could (eventually) transport them to another habitable planet. I'd also like to tie in some references to our nazi/ufo mod as well, if possible. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 6, 2012 Author Share Posted January 6, 2012 Working on a fallout version of the mars rovers; http://img210.imageshack.us/img210/6707/marsrover.jpg left is your stock robobrain. Still need to line up the claws, they are off in the gecks animation, and the tracks are wider in blender but for some reason that's not showing up in geck. But all in all it's going a little smoother than I thought it would. Link to comment Share on other sites More sharing options...
VaultPi Posted January 6, 2012 Share Posted January 6, 2012 must include "Spiders from Mars" Link to comment Share on other sites More sharing options...
devinpatterson Posted January 6, 2012 Author Share Posted January 6, 2012 must include "Spiders from Mars" A little before my time, but if you want to write up a easter egg item or reference for it, I'll drop it in there. Link to comment Share on other sites More sharing options...
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