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CTD on Nuka World Maintenace Shed


MothKling

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Every time I try leaving the stairs inside the Nuka World Maintenance Shed (after the gas room) I get a CTD.
I thought it could be a scripting problem but I watched a walkthrough and there seems to have no event linked to that spot.
It happens when I try to leave the stairs. I can kill the ants and go back, I even tried using TCL and going around, through the walls, but it didn't work. CTD too.
I also tried disabling all my mods but it didn't work too so it probably is no conflict.
Anyone knows any solutions? I'm playing on survival, level 140-ish. If any additional information is needed, tell me and I'll gather it.

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I was crashing in the same area for a long time. It might be different for you, but for me it was meshes in meshes/SetDressing/LightFixtures. I just deleted that whole folder and it fixed the CTD for me.

 

If it's something different for you, you can find the problem by using the old method of archive invalidation, (adding , TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\ to your sResourceDataDirsFinal=STRINGS\ ) and take one section off at a time.

Example:

sResourceDataDirsFinal=STRINGS\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\

loads everything besides texture replacers. If the game still crashes at the door, add TEXTURES\, back in and remove
the next one (MUSIC\,) until you remove the replacer type that allows you to get through it without CTD.
In my case, it was meshes but I didn't know which one.

I'm going to use my situation as the example. Once you find out it was meshes or whatever that was causing the crash, reactivate the normal style of archive invalidation and go to the Meshes folder. Make a new folder in there called BACKUP or something and drag all your mesh subfolders into it. Then just put back a handful of folders at a time and try to go through the area until it crashes again. Once you crash again, keep putting one folder back into the BACKUP folder at a time until the game doesn't crash anymore.

 

That will narrow down the specific folder containing the problem. Then you can do the same thing to narrow down specific files if you have to. Once you have the problem fixed, make sure you put all your subfolders back where they should be.

 

It takes a while and it pretty tedious with how many times you have to launch, crash/close, move files, relaunch but it's the best way I've personally found to fix specific file-related CTDs.

Edited by ma1025
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I was crashing in the same area for a long time. It might be different for you, but for me it was meshes in meshes/SetDressing/LightFixtures. I just deleted that whole folder and it fixed the CTD for me.

 

If it's something different for you, you can find the problem by using the old method of archive invalidation, (adding , TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\ to your sResourceDataDirsFinal=STRINGS\ ) and take one section off at a time.

Example:

sResourceDataDirsFinal=STRINGS\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\

loads everything besides texture replacers. If the game still crashes at the door, add TEXTURES\, back in and remove
the next one (MUSIC\,) until you remove the replacer type that allows you to get through it without CTD.
In my case, it was meshes but I didn't know which one.

I'm going to use my situation as the example. Once you find out it was meshes or whatever that was causing the crash, reactivate the normal style of archive invalidation and go to the Meshes folder. Make a new folder in there called BACKUP or something and drag all your mesh subfolders into it. Then just put back a handful of folders at a time and try to go through the area until it crashes again. Once you crash again, keep putting one folder back into the BACKUP folder at a time until the game doesn't crash anymore.

 

That will narrow down the specific folder containing the problem. Then you can do the same thing to narrow down specific files if you have to. Once you have the problem fixed, make sure you put all your subfolders back where they should be.

 

It takes a while and it pretty tedious with how many times you have to launch, crash/close, move files, relaunch but it's the best way I've personally found to fix specific file-related CTDs.

I fixed it.

Had to manually download a patch, mine wasn't updating for whatever reason but thanks anyway. I'm sure I'll use that someday, my games always crash a lot.

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  • 4 weeks later...
  • 7 months later...
I tried this with no success however. I did have success with installing patches 1.7, 1.8 and 1.9 consecutively and then disabling enhanced waters mod. I had tried literally everything else. There will be several glitches following this up until you leave the gauntlet but these can be weaved through with the flying command that I can't remember the three letters of. Anyway. Happy nuking.
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