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Posted

Do modern mods or newly created mods made after the latest patch still use script ".u" files ?

 

Iv noticed all mods released by LW still have these files. I don't think someone could release a mod without these files because(if im not mistaken) their needed for functionality of the mod. My real question is how are these files being made, where do they come from, where are there supposed to come from ?

Posted (edited)

.u files are UnrealScript Compiled Script Packages. If you remember, the directory structure is always Src/<PackageName>/Classes/*.uc, and all these .uc files will get compiled into Script/<PackageName>.u when you hit "Build Solution" in ModBuddy.

 

The Source Files are kept, but aren't needed to run the mod, but no one bothers to delete them because they aren't that big.

 

There are mods, however, that can work completely without *.u files, if the changes just are config or localization files.

Edited by robojumper
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