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Indoor stable


yetibear

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Disabling the horse while the player is mounted would probably crash the game, but you can trigger a dismount in Papyrus:

if PlayerRef.IsOnMount()
    PlayerRef.Dismount()
endIf

Unfortunately, that doesn't guarantee a dismount will happen. If anything is blocking the player's dismount area, it'll fail silently.

I'm not sure how to get the player and the horse through a load door while the player is mounted. Many cave entrances just aren't big enough to get a horse and rider through in vanilla and load doors like the Whiterun gate require activating the door itself and I haven't found a dynamic way to do that while on horseback, but I'd be interested to find a solution.

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