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Bloody Feather


Zynoq

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Is it possible to make an animation were your character bends over a dead body and dip a feather in the neck and then replace it with a retexured bloody feather, just like in Assassin's Creed?

 

If it's so could anybody with more animation and scripting experience than me try to make it?

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Umm...what's the point? Animation is hard, very hard. People only animate if there's a reason to. As far as I can tell, there's no point to it. However, one could quite easily to make a script where if the PC "opens" a dead body with a quill in his/her inventory, it would be replaced with a bloody quill. Retextures aren't too hard, also. You, of course, would have no animation.
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