AncientGamer65 Posted September 21, 2016 Share Posted September 21, 2016 Apologies if I chose the wrong forum board...mods, please feel free to move this to the appropriate one if I did. :) Anyway, I'm running Millennia's Weapon Retexture Project, and occasionally, I run across other weapon mods that use vanilla models and mash them up...the WRP then winds up mish-mashing the textures of the mod, causing the gun (or the gun with mod attached) to look like I need to toggle Archive Invalidation. The most recent example of this is the "Custom Winchester 1873 Lever action rifle" currently in the Top Mods section...the gun is fine in my game, but when I apply the scope, the textures are horrid on it (just the scope, mind you, not the gun itself). :/ I'm not complaining...no mod maker should have to make a mod with others in mind, but I would like to be able to use the scope for this gun. Tried the direct route and asked at the gun's thread with no response (hopefully there will be one soon), but I figured I'd try another approach as well.. You've heard the expression, "Fish for a man and he eats today, TEACH a man to fish and he never goes hungry" (or some wording like that...); I'm looking to be taught here. How do I go about making patches so that WRP and my modded guns play nice? There's two cases where this happens for me. One is like the scope issue with the above (the gun by itself is fine, but when mods are applied, the mod's textures wind up wonky), or other cases where the gun itself is a combo of other vanilla guns and doesn't go well in my game (the one I'm thinking of here is, I believe, the "Lamprey" mini-missile launcher...I love that mod, but as it combines several vanilla guns, in my game it looks awful). Just for the sake of any who might suggest, "Just remove WRP and all your problems will go away"...true, but then my vanilla guns will look...well, vanilla. :P WRP is amazing and I'm not going to uninstall it for the sake of a few modded weapons; this doesn't happen often, but when it does, I'd like to have the know-how to fix it. I'm a modder of low-to-middle experience level, so please...the more detail you can give me, the better. Thanks! Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 21, 2016 Share Posted September 21, 2016 The way to solve this is to put all off Millenia's custom texture's and meshes into custom folders, then use nifskope to change all the paths in the nif's to point to the new folders. You'll then need to change the weapon forms to point at the new mesh paths also. Millenia changed the UV's of the meshes so that they become incompatible with anything else using the same textures. It's a LOT of work to do that, and really it should have been done that way to start to prevent such incompatibilities. I know that someone has done this already for themselves and I planned to at some point, it's possible that we might be able to get Millenia to put a well tested version up as a replacement, but then other mods such as WMX or AGSU which have patches for WRP will need to have those patches fixed for such a change. Link to comment Share on other sites More sharing options...
AncientGamer65 Posted September 21, 2016 Author Share Posted September 21, 2016 ...whoa. Mind blown. :ohmy: Shows you my level of modding experience...I had no IDEA it would be that huge of a fix. :/ Well, color me out of doing this for myself then...lol. :laugh: This is so far over my head, I can't begin to even SEE it...I'll just have to wait, I guess. THANKS for the quick response! :cool: Link to comment Share on other sites More sharing options...
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