NewVegasPasserby Posted September 21, 2016 Share Posted September 21, 2016 So, first I should state that I'm absolutely noob in modding of Bethesda\Gamebrio games. I installed some mods on FNewVegas, used NMM for that, and at some point saw message when I tried to do "Archive Invalidation" - something like "Access denied on the path C:\Users\Username\Documents\My Games\FalloutNV\fallout.ini". Before I used this commans succesfully after NMSs Textures.I actually don't know what is "Archive Invalidation" except I should be used after any mod that changes any graphics in game.IMaybe it happend because I forget to do this after some mod and launched game? Link to comment Share on other sites More sharing options...
NewVegasPasserby Posted September 21, 2016 Author Share Posted September 21, 2016 (edited) Looks like I post in wrong forum, right? I think this topic belong to New Vegas Technical Support more.Please move it to there or I'll post identical topic there myself. Edited September 21, 2016 by NewVegasPasserby Link to comment Share on other sites More sharing options...
dubiousintent Posted September 21, 2016 Share Posted September 21, 2016 Please don't post again in another section. That becomes "spamming". You can request a "moderator" to move it by sending them a PM if it gets ignored for several days. But don't expect a reply in only a couple of hours. The forums on a six year old game are not going to be checked by that many people and not more than once or twice a day. As I'm currently playing I check the forums several times a day, and have the background to help others. "ArchiveInvalidation" (AI) is a mechanism that causes the the game engine to look for and use "loose" files in the sub folders of "Data" folder instead of from the BSA archive files, which reside in the top level of the "Data" folder along with the ESM and ESP files. You may also hear it referred to as "BSA Redirection", which the current specific form of "AI" commonly used. (There were several prior methods that weren't as successful.) NMM uses BSA Redirection for AI. The "Access denied on the path C:\Users\Username\Documents\My Games\FalloutNV\fallout.ini" is a "permissions" problem. The "Users" folder are restricted to the "<Username>", "SYSTEM", and "Adminstrators group" accounts by default. So, either you were not using the same account when you launched NMM as when you install NMC Textures, or someone (or something like a virus) changed the permissions on that file. Most likely the file is set to "ReadOnly". See this article if you don't know how to deal with this. -Dubious- Link to comment Share on other sites More sharing options...
NewVegasPasserby Posted September 21, 2016 Author Share Posted September 21, 2016 (edited) Please don't post again in another section. That becomes "spamming". You can request a "moderator" to move it by sending them a PM if it gets ignored for several days. But don't expect a reply in only a couple of hours. The forums on a six year old game are not going to be checked by that many people and not more than once or twice a day. As I'm currently playing I check the forums several times a day, and have the background to help others. Forgive me my impatience, I mod FNV already three days and I see that it will take at least that same amount, so I'm a bit desperate.Thanks for an answer man. "ArchiveInvalidation" (AI) is a mechanism that causes the the game engine to look for and use "loose" files in the sub folders of "Data" folder instead of from the BSA archive files, which reside in the top level of the "Data" folder along with the ESM and ESP files. You may also hear it referred to as "BSA Redirection", which the current specific form of "AI" commonly used. (There were several prior methods that weren't as successful.) NMM uses BSA Redirection for AI. Thanks again. I understand it in general I believe.When I should do AI? I think I saw somewhere in mod description that I need to do this after every graphics-changing mod.What if I will do AI after absolutely every mod I installed, just not to forget about it accidentally? The "Access denied on the path C:\Users\Username\Documents\My Games\FalloutNV\fallout.ini" is a "permissions" problem. The "Users" folder are restricted to the "<Username>", "SYSTEM", and "Adminstrators group" accounts by default. Understood. So, either you were not using the same account when you launched NMM as when you install NMC Textures, or someone (or something like a virus) changed the permissions on that file. Most likely the file is set to "ReadOnly". See this article if you don't know how to deal with this. -Dubious- But I didn't do anything, and before AI works - I unchecked and cheked it after NMC's Texture Pack For New Vegas, the only thing I did I possible missed AI thing after installing some mode, and launched the game. Btw, I saw this thread https://forums.nexusmods.com/index.php?/topic/4865255-my-modding-venture/ and looks like he has same problem as I - he don't know how to mod game properly.What if I rename my thread there in thread with instructions and tips how to mod and usevarious programms and NMM?Would it be useful or no one need it? Edited September 21, 2016 by NewVegasPasserby Link to comment Share on other sites More sharing options...
dubiousintent Posted September 22, 2016 Share Posted September 22, 2016 (edited) Re: "When I should do AI?". Yes, if you are using any mod manager other than Wrye Flash then toggle it off-and-on every time after installing graphic mods. If you forget to do so then you will generally see the red "!" marker or purple textures in game. In which case, just exit the game and toggle it before resuming play again. (Wrye Flash just needs to be enabled once and it takes care of any added mods when you "anneal all" files.) Re: "But I didn't do anything, and before AI works". Sometimes Windows updates cause the system files security settings to be reset. These normally don't affect the "Users" folder tree, but many things are done that are not explained. We can make guesses as to causes, but really there is nothing we can do about it. It's more productive to simply identify the problem and deal with it. Re: How to mod the game properly. Start with the wiki article "FNV General Mod Use Advice". It is a summary of various things you need to know, and links to other more in depth articles. Plan to take time setting your game up correctly. (I usually figure on at least a week.) That might seem like forever when you want to get to playing, but the time taken doing things right up front results in smooth game play thereafter. It is much easier to correct problems when you know exactly which mod is causing problems because you install and test each one at a time before you start playing. -Dubious- Edited September 22, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
NewVegasPasserby Posted September 22, 2016 Author Share Posted September 22, 2016 (edited) If I did it right (win8.1 is alien to me), I found that folder "Users" had Read & Execute, List Folder Contents, Read for Users Group, the rest folders inside have all except special permission. Re: How to mod the game properly. Start with the wiki article "FNV General Mod Use Advice". It is a summary of various things you need to know, and links to other more in depth articles. Plan to take time setting your game up correctly. (I usually figure on at least a week.) That might seem like forever when you want to get to playing, but the time taken doing things right up front results in smooth game play thereafter. It is much easier to correct problems when you know exactly which mod is causing problems because you install and test each one at a time before you start playing. -Dubious- Yep, already saw your comment in that thread, already read it. Also, am I right that LOOT and BOSS tools in NMM are separate tools\execs that are download separately? Edited September 22, 2016 by NewVegasPasserby Link to comment Share on other sites More sharing options...
dubiousintent Posted September 22, 2016 Share Posted September 22, 2016 (edited) If I did it right (win8.1 is alien to me), I found that folder "Users" had Read & Execute, List Folder Contents, Read for Users Group, the rest folders inside have all except special permission.Sounds like you did it right. But you want to look deeper into the "Users" tree to YOUR accountname. Each specific user is the "owner" of their "User folder" and should have "full control" privileges. The permissions shown are only for the particular account name selected in the upper window. You need to select each account to see exactly what privileges it has been granted. Use the "Advanced" button to see the "Special Permissions", but avoid enabling any "Deny" settings as you can accidentally lock yourself out. The "Users" folder is special in that it expects to have multiple user accounts which are supposed to be "private" and not even viewable by other users than "Admins" (a group) or SYSTEM (a special account). Also be aware that the permissions on a folder are not always what are applied to files contained within that folder. Always examine the file permissions (and use the "Properties | Security | Advanced | Effective Permissions" tab to check what a specific accountname is getting as permission. It is often surprising). The "inheritance" of permissions gets tricky. Also, am I right that LOOT and BOSS tools in NMM are separate tools\execs that are download separately?Yes, they are separate tools. While you can use NMM to download them, do not use NMM to install them. It always assumes things go into the "Data" folder, which is not true for "tools". Read the install instructions for each carefully and do a "manual" install. -Dubious- Edited September 22, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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