Jump to content

[LE] Scenes refuse to start in-game! (Help needed urgently!)


elderscrolliangamer

Recommended Posts

Any help will be appreciated!


I've spent over 15 hours in the past 2 days alone frantically trying to fix a severe problem I'm having, to no avail. I've poured through forums, made every change and improvement recommended, but it's no use. I'll make this clear, this is NOT a quest and it's NOT a mod. I'm making a machinima 'Skyrim Revolution'. Now, almost all the scenes are fully complete, custom dialogue, with recordings, packages, timers, aliases, etc, but the scenes just refuse to play. I've tried everything, all sorts of different console commands, written various scripts, generated an .SEQ file, tried using triggers, even used debug messages to help identify the problem and the svq command. It seems it's the scenes that are broken somehow. I'm wondering if it's because i have about 10 scenes in one 'quest', but it's surely not that right?



Strangely, the first scene, which involves a man and his uncle talking about the Thalmor, USED to play perfectly! If i reload the save i made back then, it immediately starts, proving the scenes are working, but are being blocked from playing somehow. I really have no clue on what to do, and I stupidly promised this episode to be released September 25th. I don't want to let my subscribers and voice actors down, so please, somebody help me! :sad:


Link to comment
Share on other sites

Have you used the console command to be sure that the quest that the scene is a part of is actually started ?

Question 2: you are using a totally clean save--that is loading from a save that has ZERO trace of your mod, correct ? Doing the quicksave/quickload thing when testing a mod like this will (as I'm sure you know) mess with your mind.

Link to comment
Share on other sites

Are your scenes dependent on variables or settings that you have changed since the quest actually started (i.e. you started a new game, had the first scene working, added new scenes/conditions with new variable settings)?

 

I ask because once a quest starts, it won't see new variables or new variable values for those conditions outside what they were when the quest started. There are ways to fix that as I understand. You can implement maintenance functions that run onLoad or similar so that new values are reflected. I don't know the particulars other than it did cause some of my dialogs to not work when I was first testing. Since what I was doing didn't really need me to be in game, I just start from a fresh game each time I test (using Alternate start to avoid beginning cinematics).

 

Not sure if this is your problem, but something to look at.

Link to comment
Share on other sites

@disi30 The first scene never plays anymore, it used to though. The packages are travel packages.

 

@palingard I've used all sorts of variables and conditions, used quest stages and in the scripts put '[scenename].start()' and in the scene, I've set each phase 1 to only start when a certain stage is set. For example, a few weeks ago, when i set stage 10 via the console, the first scene played. Now it doesn't for some reason, and no other scene has ever played. I've also tried setting scenes to start on quest start, but that didn't help.

Edited by elderscrolliangamer
Link to comment
Share on other sites

Aliases all filled? This is something I usually check first if something fails.

Like, I made a quest yesterday and said match the alias from another quest, but put him not down as optional... bang the alias from the first quest would not be created any more in a new game but the save game already had it and was fine. Those kind of things.

Link to comment
Share on other sites

  • 4 years later...

Only the first scene plays? Could it be it never stops? Did you use packages that never finish, like follow?

All packages in an action need to finish to be able to progress.

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes#Package_Actions

Thanks very much for this tip: spot on! This really helped me out today. Thanks for posting.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...