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Bed is unsheltered despite being in a room


Stargazer09

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Using a mod called Settlement Management Software, I've discovered that the beds that I've built in various structures, existing and those which I constructed, are classed as "unsheltered". I'm wondering if that makes any difference to settlement happiness. I was just at Dalton Farm where I had previously constructed a simple concrete house with 4 walls and a roof. There are 8 beds in it, and the management software reports them as unsheltered. Kind of counter-intuitive.

 

 

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AFAIK beds won't show as sheltered until a settler is assigned (or auto-assigned) to them. Check back at night time and see what it says, or go around and manually assign beds to each settler. Also changing a settlers job will also un-assign them from their bed, until the next "night" occurs.

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IF that means the same as beds under a roof, then yes, unshelterede beds provide only half the happiness of a sheltered bed. The difference is quite massive.

 

That said, I haven't noticed happiness dropping because beds aren't assigned, so far.

 

You probably know it, but just to make it clear what I'm talking about, settlement happiness is simply an average of the happiness of individual settlers. Robots are always 50 happiness -- which means the average can drop as fast as Will E Coyote off a cliff when you build robots -- the settlers, well, it depends what stuff they have access to, and what stuff annoys them. The latter can include your not showing up to defend, broken items (e.g., after an attack), even your being away for too long without dropping by to visit, or for raiders, being assigned to farming.

 

Far as I can tell, if they can find a sheltered bed to bunk in when nigt comes, it doesn't really matter to the individual settler if it was specifically assigned or not. Not sure about those who may never get around to that, though, because they're on duty 24/7. Typically guards and artillerymen. Might want to try assigning those to a bed, and see what happens. I don't really bother with either myself, beside rebuilding the artillery at the castle when that quest rolls by.

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It doesn't make any difference, as long as the beds are "sheltered" (i.e under a roof of some description) Auto-assigned or manually assigned makes no difference. NPC's that work 24/7 such as guards will auto-assign themselves to any available bed, even though they never actually use them. Those beds also need to be "sheltered" for it not to negatively effect happiness. A good trick for "guards" is simply to create a small "Guard Shack" filled with sleeping bags and manually assign the guards to those. That way you can place it somewhere out of the way, and not worry about it.

 

Several things can effect happiness, the obvious ones being food, water and defense, also as Moraelin mentioned, robot settlers are fixed at 50% happiness so they will always drag down the average. The other one is having a "Synth Spy" in a settlement will lower the overall happiness as well.

 

Another issue unfortunately is caused by a game engine limitation/quirk. Some larger settlements (like Sanctuary or Spectacle Island) can lose happiness when you're not around, because they are too big and the "happiness generators" (like food or beds) are actually in different cells. Spectacle island is a good example of this - If you place a bed on one side of the island (say where the old house/dock is) and then place a guard post on the other far side of the island (say where the generator boat is) The guard won't actually be able to find the bed, because it's actually in a different cell, that isn't loaded!

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  • 2 weeks later...

IF that means the same as beds under a roof, then yes, unshelterede beds provide only half the happiness of a sheltered bed. The difference is quite massive.

 

That said, I haven't noticed happiness dropping because beds aren't assigned, so far.

 

You probably know it, but just to make it clear what I'm talking about, settlement happiness is simply an average of the happiness of individual settlers. Robots are always 50 happiness -- which means the average can drop as fast as Will E Coyote off a cliff when you build robots -- the settlers, well, it depends what stuff they have access to, and what stuff annoys them. The latter can include your not showing up to defend, broken items (e.g., after an attack), even your being away for too long without dropping by to visit, or for raiders, being assigned to farming.

 

Far as I can tell, if they can find a sheltered bed to bunk in when nigt comes, it doesn't really matter to the individual settler if it was specifically assigned or not. Not sure about those who may never get around to that, though, because they're on duty 24/7. Typically guards and artillerymen. Might want to try assigning those to a bed, and see what happens. I don't really bother with either myself, beside rebuilding the artillery at the castle when that quest rolls by.

I think the DailyUpdate routing in the WorkshopParentScript says otherwise for the robot happiness. I vaguely remember that it has category for humans and robots and only uses the humans happiness for the calculations... I think.

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Well, I can't say I've read the script. But my impression so far is that if I send a bunch of robots to a settlement, the happiness drops. If I move them out (usually to the Mechanist's Lair), I get the arrow up again.

 

I'm not the only one who noticed it either.

 

I can't really say what's the underlying mechanic, though. I'm GUESSING it might be because of the robots' fixed happiness, but it could be anything else. For all I know, my settlers might be bigotted against robots, or sick of being told to bite their shiny metal ass :wink:

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