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MoveTo script headache.


PCDug

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Upon further analysis neither MoveTO followed by SetAngle nor SetPosition followed again by SetAngle seem to be able to rotate the objects I'm trying to move the right way.

Could this be because the destination ref (mDestPos) is being dinamically assigned earlier during the script (message box)?

 

If so I don't understand why the references are being moved to the right marker.I just can't find a way to make them land with the right rotation.

 

So yeah,BUMP.Sorry for bothering everyone.

 

I would really appreciate if someone could help me figure this out.I can use other methods to complete the mod.But this one is by far the cleanest one.

 

You'll be happy when this issue gets solved.Having a mobile flying outpost will be neat,you can be sure of that.

Edited by PCDug
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