BangARang2016 Posted September 22, 2016 Share Posted September 22, 2016 So I am trying to get this door to work in-game. I animated it with Max and exported it as a Nif w/ Animation. The door animates on a single open/close animation. It works in NifSkope and has collision, bit it will not open/close in game. I can only predict one or more errors: 1) I need to make separate open/close animations (I don't know how to make multiple animations) 2) I need to name the sequences Open/Close (I don't know how to do this either) 3) I need to animate it in NifSkope instead of Max. (I REALLY don't know how to do this XD) ---------------------------------------- As always from a total noob: All help is greatly appreciated. :P **I have attached the Nif below. I use Google Drive because I'm not gonna put you through a buncha ads :P LINK: https://drive.google.com/file/d/0B9sabhOnOJ42NFdxdlFPTV9EZVE/view?usp=sharing P.S. This IS the Vault 111 door from Fallout 4. NO, This will not be a public mod, And yes, I am working on an awesome fallout 3 vault project that will be here soon :) Link to comment Share on other sites More sharing options...
Deleted1205226User Posted September 24, 2016 Share Posted September 24, 2016 Send you a pm. :) Link to comment Share on other sites More sharing options...
mindboggles Posted September 25, 2016 Share Posted September 25, 2016 Has anyone written up a tutorial on how to do animations using 3DS? It kind of bugs me that this kind of info isn't so widely known. If there isn't any decent ones around, I'll add it on to my to do list. Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 26, 2016 Share Posted September 26, 2016 I would appreciate that mindboggles, also collision meshes with multiple materials. Link to comment Share on other sites More sharing options...
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