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Scripting problem


LoopyNoopy

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Heyas,

I'm trying to write a script on a magic effect so when it finished it starts a scene I've created. But the Creation Kit throws this error at me:

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright © ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "LoopyNoopysScripts:LNPiperCompanionTimerMEScript"...
C:\Users\Daniel\AppData\Local\Temp\PapyrusTemp\LoopyNoopysScripts\LNPiperCompanionTimerMEScript.psc(5,0): the parameter types of function oneffectfinish in the empty state on script loopynoopysscripts:lnpipercompaniontimermescript do not match the original script activemagiceffect
No output generated for LoopyNoopysScripts:LNPiperCompanionTimerMEScript, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on LoopyNoopysScripts:LNPiperCompanionTimerMEScript



This is the script:

Scriptname LoopyNoopysScripts:LNPiperCompanionTimerMEScript extends activemagiceffect Conditional

Actor Property LNPlayerREF Auto Conditional

Event OnEffectFinish(Actor LNPlayerREF)
	LNPiperLeaveForMagScene.Start()
EndEvent

Scene Property LNPiperLeaveForMagScene Auto Conditional

My question is why is this script giving me that error and how can I fix it?

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